Fan Art: TD Gaming Podcatz!

Never underestimate the power of a killer TD Gaming Podcatz. They haz downloaded an episode! Thanks to Dan R. for sending this one in, it definitely made us laugh… mainly because it was just so random.

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Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

Gaming Podcast 167: Waiting in LineGaming Podcast 167: Waiting in Line

The gaming podcast this week includes a little reaction on PAX East and a bit of history on Vanguard. For the news, this week, we’re busting through a few key news stories:

  • Sony taking out “other OS” feature
  • DSIWare games not transferable to DSi XL
  • Nintendo announces Nintendo 3DS
  • Sony thinks 3D belongs on consoles and not hand helds
  • Major Nelson’s gamer tag was hacked

Derrick explains a bit about his opinion of PAX East and how such an event might not be exactly built for him. We’re also busting through some great community feedback. Special thanks to the community of 2old2play.com, Wombat from Cheap Ass Gamer and Lady J of SFX 360 for the PAX Panel.

This weeks Question of the Week: “Everyone loves shoot em ups. What was your favorite shoot em up? Xevious? Space Invaders? Galaga? Ikaruga?”

Episode 524: Goodbye, 2018!Episode 524: Goodbye, 2018!

This is the last podcast of 2018, and the next episode will be our Games of the Year announcement. Until then, we snark at Pewdiepie, and check some of the news ending the year.

This week’s news includes:

  • Steam Xbox One cross-play tools hinted
  • Americans can get Assassin’s Creed Odyssey free from Google
  • Discord Store to offer developers 90 percent of game revenues
  • Inca announced for Civilization VI: Gathering Storm

Let us know what your Game of the Year is.