Win A Free Copy of Peggle Nights

Many folks know the name Peggle as an addictive casual game from PopCap Games. For those that have played the original Peggle game, you’re already up to speed on the addictive nature of the little peg bopping game with family fun and innovative game play.

Gamingpodcast.net has a unique chance to give away eight electronic downloads of the upcoming game title Peggle Nights for Microsoft Windows. We’re making it very easy to enter to win our contest, you can:

How do you know if you’re a Peggle addict? No better way than signing up to win a free copy of Peggle Nights! Feeling unlucky? Listen to the podcast and write-in and then post in our forums to double your chances of winning one of the eight copies we’re giving out! We’ll have four reserved for forum posters and four reserved for gaming podcast entries.

If you want to read my past review of Peggle, head over to GameStooge.com and read up, get ready and start entering to win!

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Games 2.0: User Generated Gaming?Games 2.0: User Generated Gaming?

In a world driven by the Internet, global economics and the short attention spanned reader we’ve been bombarded with social networks and 140-character micro-blogging. We’re constantly finding ways to promote ourselves, promote our brands or tell people what we’re eating for dinner. Is this obsession with ourselves and our creativity bridging into video games?

It’s games 2.0 people!. A time when we’re inventing our own video game stages, characters and full blown casual games! Not only are people getting a chance to design their own games with Microsoft’s XNA, Adobe Flash or from small independent casual games, but we can design our own stages in games like LittleBigPlanet.

Microsoft wants to remind us that Boku is much like LittleBigPlanet in its user generated video game content. Seen in this video below:

It’s obvious their going down the same path as Sony has gone with creating your own stages with LittleBigPlanet and creating a new way of gaming: playing other people’s stuff. You can find some similarities with Guitar Hero: World Tour‘s ability to create your own songs and publish them for others to play.

Are we heading down a generation of games where some of the best stages are created by fellow dedicated gamers? Or, is this just a distraction and means for developers to have gamers invigorate and create more of a demand for the games they are making the money on?

(Thanks, Destructoid)

Xbox 360’s Fallout 3 Not Safe From PiratesXbox 360’s Fallout 3 Not Safe From Pirates

Just last week in our gaming podcast we were talking about how Gears of War 2 wasn’t going to make a PC debut because it has a bit of a problem with piracy. We were afraid this movement was going to cause game developers and publishers to stick with console’s “big can of DRM” over the PC for many future releases.

Turns out, Fallout 3 was stolen before it was announced as finished and has begun to show up on torrents around the Internet. This, of course, has lead folks to believe the leak took place at the manufacturing plant given the obvious circumstances behind the event. Sure, the title could have been leaked at the developers studio, but who would want to cause their products sales to suffer? Perhaps a hacker broke into the studio and stole the raw images?

There are plenty of possibilities, but the fact of the matter is this is the “DRM” console version of the game. It has been stolen and downloaded by thousands of people who are going to actually take the time to make it work on their ‘tweaked’ console. Just when we said “it’s too hard to hack the Xbox 360 and its games,” some pirate comes out and does it!

While the pirates set sea with the glorious booty that is Fallout 3, Bethesda’s staying hush about the incident for now. In odd timing, Ubisoft came out, prior to this event, talking in respect to Tom Clancy EndWar saying:

“To be honest, if PC wasn’t pirated to hell and back, there’d probably be a PC version coming out the same day as the other two.” (gamasutra)

Perhaps, the pirates want to bring some attention to the console market in terms of piracy so developers continue to produce PC titles? If nobody is safe, there will be no one safe-haven console to run to when pirates are stealing “potential sales.”