TD Gaming Podcast 88: We Love Carebear Servers

This weeks gaming podcast covers a bunch of hot topics along with a bit of gaming history. We take a flashback look at Tapper, a great arcade classic and we’ll hit up some popular news articles:

This weeks history covers the Havok physics engine and we stand upon our soap box and talk about the rumor Starcraft 2 will arrive after Diablo 3 hits the store shelves.

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Gaming Podcast 116: We Can’t Get To The Cloud!Gaming Podcast 116: We Can’t Get To The Cloud!

This week’s gaming podcast covers a wide variety of news, we also argue a bit about the Wow restrictions on taking donations and cash (again) and touch on some gaming history involving The Sims and the history of Infocom. For news, we’ve tackled

  • podcast-200x200EA Leaves SecuRom out of Sims 3
  • Sony Enticing Independent Developers to be Exclusive to PlayStation Network
  • Steam Makes DRM Obsolete
  • Blizzard Rolling Out New Game Franchise?
  • OnLive to Kill off Consoles as we know them?
  • PS3 Rumors and Price Drops

This weeks question, is the Nintendo Wii killing off gaming as we know it?

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

Episode 653: Hello StarfieldEpisode 653: Hello Starfield

Microsoft finally showed off Starfield in a 15 minute demo of various aspects of the game. Is it worth the excitement? Was there anything else notable at the Microsoft/Bethesda Showcase?

If that weren’t enough, the guys also talked about the Devolver Digital showcase with such games as Card Shark and Anger Foot, the PC Gaming Show with such titles as Agent 64: Spies Never Die and Tactical Breach Wizards, and Capcom’s showcase including Resident Evil, Resident Evil and more Resident Evil (and Exoprimal).

Let us know what you think.