TD Gaming Podcast 103: Last of 2008

Welcome to the last gaming podcast of 2008! This week we’re flashing back to Nobunaga’s Ambition, a classic turn based Japanese strategy game. We’ll take a look back at the history of FASA and hit up some gaming news, including:

This weeks soap box segement, we ask if the video game release cycle is too fast or too slow.

0 thoughts on “TD Gaming Podcast 103: Last of 2008”

  1. What’s your take in Valve’s concept of episodic releases? They explained that with that kind of structure they can easily take advantage of new technologies as they come up, and not have to hold back using new technologies until the next reiteration of their game.

    The problems with long release cycles, taking it to the extreme, with Duke Nukem Forever (I think) the reason why it was so delayed was by the time they reached mid-development, their game, the graphics, the engine look so obsolete, so they bought a new engine, and by the time they reached back to mid-development, the then new engine they bought gets outdated, and the cycle repeats.

    Something like this happened with Blizzard with their Warcraft Adventures (it was never released).

    I think episodic structures work well for some games (Sam and Max), and long development cycles for others. So long as I get a game I can enjoy I don’t really care that much

  2. Here’s what *I* think about it, underdog: They take way too friggin’ long. They keep changing the engine, when all you need to do is create levels.

    Look at Telltale Games – now they do episodic content right.

  3. @jonahfalcon: yeah I know, the wait is killing me for episode 3.

    but from a developer’s viewpoint, improving the engine continually will do good in the long run since it’ll not only help with that game their making at the moment, but they can use it for their future games as well.

    keeping the engine up-to-date with new technologies is always good. I’ve worked with commercial engines that, while popular, they start showing their age in that we couldn’t incorporate features we had in mind because of its limitations that could have been fixed with newer libraries

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 275: Circus MusicEpisode 275: Circus Music

This week’s Gaming Podcast is bittersweet as this is the last episode Paul S. Nowak will be appearing in for a while as he goes in for serious surgery. In the meantime, the Gaming Flashback is the classic PlayStation 2 game Ico.

This week’s news includes:

  • Deep Silver: “Family” trailer didn’t sell Dead Island, co-op did
  • DICE: Battlefield 4 isn’t set in the future, talks Bad Company 3
  • Wargaming.net CEO claims World of Tanks was dismissed as “cheap Asian stuff”
  • Alleged “Microsoft Xbox Durango Development Kit” sold on eBay for $20,100
  • NCSoft’s lawsuit against En Masse over Tera assets settled

This week’s Question of the Week, “Do you consider social networking games real MMOs?”

TD Gaming Podcast 91: Freedom of SpeechTD Gaming Podcast 91: Freedom of Speech

This weeks gaming podcast covers a bunch of great topics including a gaming flashback of Populous. We’re going to give your our down and dirty Mega Man 9 review from an older gamers perspective and cover some game news, including:

We discuss developers attempts to combat used games by including special first time buyer incentives including free DLC, updates, maps and features.