Diablo 3 Lead Designer Jay Wilson sat down with Multiplayer Blog to explain how the health system works in Diablo 3 and how it differs from Diablo 2. In short, you can’t add a new feature without removing an old one, in this case we’re talking about health potions.
The goal is to broaden the Diablo audience to more than just the hardcore fans. Lets be honest with ourselves, the health potion system was way too far out of control (broken?) By mid-game or earlier, half the character inventory was full of potions and you might have just purchased shares in the potion selling company with all the spending you’ve done there. The health potion system created the infinitely powerful character, in essence, by making them immortal.
Activision Blizzard has learned a bit about their success with broad audiences in games like World of Warcraft, which has surpassed game sales over Diablo 2, their most successful game title. What they’ve decided to do in this release of Diablo is to limit the characters ability to heal and make them “mortal” again, requiring the player to use strategy, tactics and skills to defeat enemies. Rather than charging forward pressing “1” then “2” then “3” and the other hot keys for potions, you’ll be forced to back away during strong stomp attacks, mind your enemies special attacks and defend yourself.
“One of the things that happened in ‘Diablo II’,” Wilson continued, “was the player was faster than most of the monsters and had pretty much infinite health because they would just pop as many potions as they wanted. So when you have a player who has more mobility, more health and endless power, essentially the only thing you can really do to challenge [the players] is to kill them… by just spiking the difficulty.” (multiplayer blog)
Gating the users ability to heal is a classic RPG/Adventure game mechanism for changing the playing field in terms of difficulty. You can make a game with weaker enemies in abundance and still cause you harm, take a look back at Gauntlet in the arcade for an example of this method. You can build challenging enemy styles and dungeon traps to cause the player to mind their step, look at the classic Zelda series and some of their crazy enemies. A great example is the Darknuts from The Legend of Zelda, it was a small knight that could only be attacked from behind but had a sharp little dagger if you bumped them from the front. You had to use tactics to wipe out a full room of Darknuts.
Activision Blizzard will now have the option to create some fancy enemies with challenging special abilities that do not involve insta-kill upon contact battle tactics. You control a super hero character, not an immortal; there should be some challenge besides hacking and slashing through mobs of enemies. Wilson went on to say, “We can make a monster that affects your mobility, we can make a monster that has different kinds of attacks that are dangerous to you and that you actually have to avoid. And so it makes the combat a lot more interesting.”
One of the criticisms to the Diablo franchise has always been the “click fest” of battle. You sit still and click on enemies until everyone is dead. Perhaps, without having infinite potions you’ll be challenged to use your brain on occasion, like a real RPG and have more creative use of your money rather than investing a half-billion into the potion vendors.
Where does that lead the hardcore Diablo fans? Activision Blizzard hopes they’ll see a title with a lot more depth, a new style of challenge and a long term appeal.
The obvious answer is no, Sony don’t NEED theese 2 games to drop in the 2009 calendar year.
If you take a look at the games that are CONFIRMED to hit before 2010:
Killzone 2
White Knight Chronicles (US and EU release)
Uncharted 2: Among Thieves
Yakuza 3 (Japan)
Infamous
Final Fantasy XIII (Japan)
Heavy Rain
New Ratchet & Clank
Gran Turismo 5 (Possibly)
That’s more than enough to offset anything that Microsoft/Nintendo can conjure up. Even if Microsoft were to shock everyone by releasing Halo 4 and Gears Of War 3 (Har har) Sony would still outshine them without the two games you mentioned.
Personally, i probably won’t even be picking up MAG and God Of War 3 is an afterthought for me. The game i’m most looking forward to is Uncharted 2: Among Thieves.
The obvious answer is no, Sony don’t NEED theese 2 games to drop in the 2009 calendar year.
If you take a look at the games that are CONFIRMED to hit before 2010:
Killzone 2
White Knight Chronicles (US and EU release)
Uncharted 2: Among Thieves
Yakuza 3 (Japan)
Infamous
Final Fantasy XIII (Japan)
Heavy Rain
New Ratchet & Clank
Gran Turismo 5 (Possibly)
That’s more than enough to offset anything that Microsoft/Nintendo can conjure up. Even if Microsoft were to shock everyone by releasing Halo 4 and Gears Of War 3 (Har har) Sony would still outshine them without the two games you mentioned.
Personally, i probably won’t even be picking up MAG and God Of War 3 is an afterthought for me. The game i’m most looking forward to is Uncharted 2: Among Thieves.
With the inevitable price cut supposedly sometime this year, i think sony can hold off GOW 3 and MAG at least till next year.
The PS3 seem to be coming alive and starting to gain some real momentum and i think a $100 price drop might just seal the deal and save them from utter failure and embarrassment.
Microsoft has already got their install base sewn up hence only need to worry about selling software. Sony on the other hand have the harder task of marketing what seems like a luxury brand (to most people) in a recession. Many people simple can’t justify spending that much on what is primary a game console. (blue-ray simply doesn’t cut it Sony)
At the end of the day it comes down to Two words, PRICE CUT, and they better do it quick.
With the inevitable price cut supposedly sometime this year, i think sony can hold off GOW 3 and MAG at least till next year.
The PS3 seem to be coming alive and starting to gain some real momentum and i think a $100 price drop might just seal the deal and save them from utter failure and embarrassment.
Microsoft has already got their install base sewn up hence only need to worry about selling software. Sony on the other hand have the harder task of marketing what seems like a luxury brand (to most people) in a recession. Many people simple can’t justify spending that much on what is primary a game console. (blue-ray simply doesn’t cut it Sony)
At the end of the day it comes down to Two words, PRICE CUT, and they better do it quick.
The price cut would have been announced today had there been one. Sony’s losing too much per unit still.
The price cut would have been announced today had there been one. Sony’s losing too much per unit still.
The “Rumoured” PS3 price cut isn’t supposed to take effect until April………so why would they have announced it in March??? LOL………….
The “Rumoured” PS3 price cut isn’t supposed to take effect until April………so why would they have announced it in March??? LOL………….
The rumored price drop was March.
http://www.gamestooge.com/2008/11/25/playstation-3-march-2009-price-drop-rumor/
The rumored price drop was March.
http://www.gamestooge.com/2008/11/25/playstation-3-march-2009-price-drop-rumor/
Another rumor:
http://www.gamestooge.com/2009/03/07/more-ps3-price-drop-predictions-by-analysts/
This one was shot down by Sony as well.
Another rumor:
http://www.gamestooge.com/2009/03/07/more-ps3-price-drop-predictions-by-analysts/
This one was shot down by Sony as well.
LOL…..as the link you just provided proves, the price cut isn’t expected to take place until April at the EARLIEST.
Better learn how Sony’s FISCAL year works……..it runs from April through to March of the following year. It makes far more sense for Sony to cut the price at the start of a new fiscal year rather than at the very end of one.
LOL…..as the link you just provided proves, the price cut isn’t expected to take place until April at the EARLIEST.
Better learn how Sony’s FISCAL year works……..it runs from April through to March of the following year. It makes far more sense for Sony to cut the price at the start of a new fiscal year rather than at the very end of one.