Gaming Podcast 129: My Walkman

This week is full of crazy energy. We seem to have gone 100% Sony on news chatter but we level that out with some great community feedback about our question of the week. We hit a little Burgertime action in our gaming flashback and bust through some Data East company history.

  • podcast-200x200Analyst says Sony Motion Control beats MS Natal
  • Sony dropping the PS3 price?
  • EA heading for a takeover?
  • Sony backing Home
  • Sony making a PSP Phone?
  • Sony Exclusives not anything great

This week we’re asking the question, what is your favorite end-boss in a video game from todays games to the past classics?

0 thoughts on “Gaming Podcast 129: My Walkman”

  1. You forgot to mention that the analyst who declared Sony’s wand “better” never tried the wand or Natal himself, and admitted he might be being a little fanboyish.

    Another note: you forgot to mention BurgerTime is considered one of the hardest arcade games… ever. There’s never enough pepper, and Peter Pepper moves extremely slow – and the boards make it very easy for Peter to be flanked with no hope of escape.

  2. You forgot to mention that the analyst who declared Sony’s wand “better” never tried the wand or Natal himself, and admitted he might be being a little fanboyish.

    Another note: you forgot to mention BurgerTime is considered one of the hardest arcade games… ever. There’s never enough pepper, and Peter Pepper moves extremely slow – and the boards make it very easy for Peter to be flanked with no hope of escape.

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As for the news, the gang comments on the following items:

This week’s Question of the Week: What board games, if any, do you love to play? Let us know!

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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