Gaming Podcast 129: My Walkman

This week is full of crazy energy. We seem to have gone 100% Sony on news chatter but we level that out with some great community feedback about our question of the week. We hit a little Burgertime action in our gaming flashback and bust through some Data East company history.

  • podcast-200x200Analyst says Sony Motion Control beats MS Natal
  • Sony dropping the PS3 price?
  • EA heading for a takeover?
  • Sony backing Home
  • Sony making a PSP Phone?
  • Sony Exclusives not anything great

This week we’re asking the question, what is your favorite end-boss in a video game from todays games to the past classics?

0 thoughts on “Gaming Podcast 129: My Walkman”

  1. You forgot to mention that the analyst who declared Sony’s wand “better” never tried the wand or Natal himself, and admitted he might be being a little fanboyish.

    Another note: you forgot to mention BurgerTime is considered one of the hardest arcade games… ever. There’s never enough pepper, and Peter Pepper moves extremely slow – and the boards make it very easy for Peter to be flanked with no hope of escape.

  2. You forgot to mention that the analyst who declared Sony’s wand “better” never tried the wand or Natal himself, and admitted he might be being a little fanboyish.

    Another note: you forgot to mention BurgerTime is considered one of the hardest arcade games… ever. There’s never enough pepper, and Peter Pepper moves extremely slow – and the boards make it very easy for Peter to be flanked with no hope of escape.

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One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

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A more highly randomized number generation system was used for enemy AI to make the game less predictable.

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