Gaming Podcast 142: Hatecast

This episode brings the hate, sarcasm and skepticism in all that is gaming news. We’re also super charged with a gaming flashback on Autoduel and the history of Origin Systems, Inc. But, what really brings it all together is the news of the week:

This week’s question of the week is quite simple: any board games that need to be re-created as a video game?

0 thoughts on “Gaming Podcast 142: Hatecast”

  1. Y DONT THEY BRIBE THE AUSTRALIAN GOVENMENT $25M TO GIVE AUS an R18+ RATING SO L4D2 CAN GET UNBANNED. L4D2 is currently banned to be sold, used or advertised in australia ='[

  2. Question of the week – No. No more board games converted to video games. Seriously, they don’t work. Apart from how unplayble they can end up (as Derrick explained with Chess) what about the cost. Surely a DS game (lets face it, thats where its headed) is going to cost 2-3 times more than it would cost to just buy the board game in the first place. Sure you don’thave to worry about losing vital pieces, but are you going to pass the DS around the table one person at a time, or sit and talk, drink, and generally laugh at stupid people making mistakes?

  3. nope its well explored and i’d rather play chess on a real board….. unless its hologram chess =[). Oh i got a good memory of playing monopoly with some friends. One friend in fact was like a saint and had never said a sinful word in her life….. until i sucked her in a trade then took all her properties and her money and she like verbally abused me. it was so funny …lolz

  4. I agree with Onyersix, board games are ment to be played as they were initially created. Although, how cool would it be to play Chess on Natal? One step closer to Holograms…

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 222: Gorilla LoveEpisode 222: Gorilla Love

This week is a big episode, as it is chock full of surprising news this week, as well as some long, long reader mail. If that weren’t enough, we take a look back at the IntelliVision game Maze-a-Tron, deal with too much love for Paul, and the mystery that is the popularity of gorillas.

This week’s news includes:

  • Electronic Arts buys Popcap Games
  • Microsoft: Only Master Chief in Halo from now on
  • PlayStation Vita dev costs closer to PSP
  • Netflix takes aim at usage based billing
  • Expert glitcher hired to clean up Modern Warfare 3’s multiplayer
  • Skyrim ‘less confusing’, not ‘more accessible

There’s no Gaming History this week, but the Question of the Week is: “What old game do you most want to see remade?” There’s no contest behind it, but you can always take heart in the fact that your question was probably the most awesome.

Gaming Flashback: The Incredible MachineGaming Flashback: The Incredible Machine

The Incredible Machine (TiM) is a game designed and developed by Kevin Ryan and produced by Jeff Tunnel (now co-founder of GarageGames and their successful title Marble Blast Ultra on the 360 and co-founder in Dynamix makers of A-10 Tank Killer and The Red Baron). At the time, The Incredible Machine series came out of the shop known as Jeff Tunnel Productions.

Jeff Tunnel Productions published the first Incredible Machine games from 1993 to 1995 while Sierra Entertainment published all the rest of their titles all the way up to 2001. What is The Incredible Machines all about? It’s a game where you must build a series of Rube Goldberg devices in a “needlessly complex fashion” all to perform some simple tasks. That is the entire point to a Rube Goldberg device, which was originally defined as “accomplishing by extremely complex roundabout means what actually or seemingly could be done simply.”

I think everyone has seen a Rube Goldberg device, their are examples in science museums, and entire Myth Busters Episode about them, they appear in many movies (Goonies used one to open the fence to let in Chunk after he does his dance as did Doc Brown in Back to the Future to cook his breakfast and get his dog food).

(more…)

Episode 241: Air QuotesEpisode 241: Air Quotes

This week features a long podcast, as there’s a ton of news to report. Jonah tries air quotes on a pure audio podcast, while Paul refuses to believe The Legend of Zelda: Skyword Sword failed to hit the top 10 in software sales.

In addition, the Gaming Flashback checks out the JRPG Ys.

This week’s news includes:

  • Ubisoft polling gamers for next Assassin’s Creed setting
  • Electronic Arts bans a user for saying “badass”
  • Newell: Piracy is “almost always a service problem” and not price, DRM agitates
  • Christwire makes mock petition asking Pres. Obama ban Skyrim
  • Holiday shopping madness sees woman pepper spraying for 360
  • Microsoft refunds victims of Marketplace phishing scam

All this, and a bunch of reader feedback, as well as the Question of the Week: “Did you buy videogames as holiday gifts for friends and family?” Let us know.