Many game studios are being dropped following a bit of an economic downturn in the United States and globally. Activision has to deal with being agile enough to survive the economic times like anyone else and has dropped a few games that had great potential.
Gamers continue to ask the question, “why?” when some of their highest potential games were dropped to the floor. Ghostbusters and Brütal Legend are a couple examples of games with eager fans already salivating prior to its launch. Some of these fans are a bit ticked off that Activision named them as dropped franchise opportunities.
People ask why a company holds one “mediocre” title while getting rid of other potentially awesome ones. Don’t forget, this is a business and a good studio/publisher is going to make good business decisions without emotional attachments – those that bring emotions into play may end up with a highly valued product (to them) with no additional potential and lower revenue. This isn’t to say developers cannot be passionate about their games and their industry, they just have to build games gamers will buy and continue to fall in love with release after release.
Activision CEO Bobby Kotick is one of these business savvy individuals who knows where investors will find profits for the future, and he also know how to manage employees, with the use of software like this sample pay stub for payments and more.
“[Those games] don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises. … I think, generally, our strategy has been to focus… on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we’ll be working on them 10 years from now.” (1up)
Ghostbusters is a great example of a title which could be well received and fun to play but probably wouldn’t be an exploitable franchise. The game, based on a popular movie, has limited potential for yearly releases and huge franchise success. Ghostbusters fans would probably disagree, but that’s when emotion comes into play. Think dollars and cents, not awesome fun gaming.
Oddly enough many of these business decisions from Activision, Electronic Arts and other big publishers arrive when the economy is in free fall and investors are eying your revenue potential. People make their most important and, usually, unfriendly business decisions when their company is at risk.
It’s sad to think money comes first and entertainment value comes second but we’re not the ones trying to make a profitable living in the industry. Put yourself in Kotick’s shoes as he walks into a board meeting to discuss future plans, road maps and profitability – you’d do what you have to do to keep your job, right?
@Thief:
If you have Doom 3, and no patience for Thief 4:
http://www.moddb.com/mods/the-dark-mod
@Steam forums hacked
Me don’t like this. Normally you would not depend on third party software for modules in your core application. You’d want access to the source code, so that in case a vulnerability is found, you can fix it quicker than the third party.
So, assuming Valve has access to the code powering their forums, and yet somebody managed to hack it, it means that their developers need to better cover their security holes.
No puns intended.
@Xbox 360 failure rate down to 10%
Paul, I think those 10% come from any kind of combination of the following factors: old version of the console and placing it on a rug, with no space for ventilation.
I had no piece of equipment burn out. Those ventilation holes (sorry for getting back to holes) are there for a reason. If you thought of something different than ventilation, shame on you :P.
@Sony revamps< PSN sharing policy
I actually like that kind of sharing policy, and reducing it to just two devices is quite ok.
@cease-and-desist order to NeoGAF over Mass Effect 3 spoilers
Oh man … this is still free advertising. And since the game is not yet released, it can be changed so that the story of the game remains new.
@QOTW:
Yes.
You'll say this is absurd, but think of it: a game is not a novel, that once you read it you've extracted all of it.
A game is story and gameplay. Or just gameplay. The ones that are just story usually turn crap.
My 'Yes' answer is also based on a personal experiment: I watched/listened in background "lets plays" for STALKER Call of Prypiat, and I still love (not loved, love!) playing the game.
Now granted, such a big spoiler does have one effect: instead of buying the game full priced, I wait for a nice discount.
Great… First you say I’m 8 and then you say I could be a girl. Thanks a lot. =P
@Xbox 360 failure rate down to 10%: The biggest reason I didn’t buy an Xbox 360 when I was choosing a console was that it had a very large failure rate. I’m glad that it’s finally at a point where most people can enjoy it without it failing in less than a year.
@QOTW: I like to watch trailers and gameplay footage as much as I can until I see about 1 or 2 demos from gaming conventions such as E3, so that I know the game is worth buying. Otherwise, regarding story, I like to know as least as possible because gameplay is most important to me and the story is just what holds it together.
Regarding what you said about going to a library and learning a programming language: I would like to do that after I do my GCSEs which are only in next May and I need to focus on them as much as possible first. Also, I was unfortunate that my year is the last year that my country has Pascal programming in its Computer Studies syllabus instead of Java programming. Even though I excel at Pascal, I think there’s going to be a big leap for me to write in another language.