Episode 238: No Free Porn

This week’s episode is also abbreviated, as Jordan is somewhere in Pennsylvania looking for a gingerbread house while Paul is still trying to pack his entire NES library into a single suitcase. Jonah and Paul still got in enough time to do a Gaming Flashback on Thief: The Dark Project, and the following news items:

All this and Reader Feedback, too, as well as a new Question of the Week, “If you have the opportunity to read or view a highly anticipated game’s story months before it was released, would you do it or would you deliberately turn it away to preserve yourself from spoilers?” Let us know!

0 thoughts on “Episode 238: No Free Porn”

  1. @Thief:
    If you have Doom 3, and no patience for Thief 4:
    http://www.moddb.com/mods/the-dark-mod

    @Steam forums hacked
    Me don’t like this. Normally you would not depend on third party software for modules in your core application. You’d want access to the source code, so that in case a vulnerability is found, you can fix it quicker than the third party.
    So, assuming Valve has access to the code powering their forums, and yet somebody managed to hack it, it means that their developers need to better cover their security holes.

    No puns intended.

    @Xbox 360 failure rate down to 10%
    Paul, I think those 10% come from any kind of combination of the following factors: old version of the console and placing it on a rug, with no space for ventilation.
    I had no piece of equipment burn out. Those ventilation holes (sorry for getting back to holes) are there for a reason. If you thought of something different than ventilation, shame on you :P.

    @Sony revamps< PSN sharing policy
    I actually like that kind of sharing policy, and reducing it to just two devices is quite ok.

    @cease-and-desist order to NeoGAF over Mass Effect 3 spoilers
    Oh man … this is still free advertising. And since the game is not yet released, it can be changed so that the story of the game remains new.

    @QOTW:
    Yes.
    You'll say this is absurd, but think of it: a game is not a novel, that once you read it you've extracted all of it.
    A game is story and gameplay. Or just gameplay. The ones that are just story usually turn crap.
    My 'Yes' answer is also based on a personal experiment: I watched/listened in background "lets plays" for STALKER Call of Prypiat, and I still love (not loved, love!) playing the game.

    Now granted, such a big spoiler does have one effect: instead of buying the game full priced, I wait for a nice discount.

  2. Great… First you say I’m 8 and then you say I could be a girl. Thanks a lot. =P

    @Xbox 360 failure rate down to 10%: The biggest reason I didn’t buy an Xbox 360 when I was choosing a console was that it had a very large failure rate. I’m glad that it’s finally at a point where most people can enjoy it without it failing in less than a year.

    @QOTW: I like to watch trailers and gameplay footage as much as I can until I see about 1 or 2 demos from gaming conventions such as E3, so that I know the game is worth buying. Otherwise, regarding story, I like to know as least as possible because gameplay is most important to me and the story is just what holds it together.

    Regarding what you said about going to a library and learning a programming language: I would like to do that after I do my GCSEs which are only in next May and I need to focus on them as much as possible first. Also, I was unfortunate that my year is the last year that my country has Pascal programming in its Computer Studies syllabus instead of Java programming. Even though I excel at Pascal, I think there’s going to be a big leap for me to write in another language.

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Gaming Flashback: SimCityGaming Flashback: SimCity

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When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

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