Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.
The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.
As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.
When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).
The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.
You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!
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@Thief:
If you have Doom 3, and no patience for Thief 4:
http://www.moddb.com/mods/the-dark-mod
@Steam forums hacked
Me don’t like this. Normally you would not depend on third party software for modules in your core application. You’d want access to the source code, so that in case a vulnerability is found, you can fix it quicker than the third party.
So, assuming Valve has access to the code powering their forums, and yet somebody managed to hack it, it means that their developers need to better cover their security holes.
No puns intended.
@Xbox 360 failure rate down to 10%
Paul, I think those 10% come from any kind of combination of the following factors: old version of the console and placing it on a rug, with no space for ventilation.
I had no piece of equipment burn out. Those ventilation holes (sorry for getting back to holes) are there for a reason. If you thought of something different than ventilation, shame on you :P.
@Sony revamps< PSN sharing policy
I actually like that kind of sharing policy, and reducing it to just two devices is quite ok.
@cease-and-desist order to NeoGAF over Mass Effect 3 spoilers
Oh man … this is still free advertising. And since the game is not yet released, it can be changed so that the story of the game remains new.
@QOTW:
Yes.
You'll say this is absurd, but think of it: a game is not a novel, that once you read it you've extracted all of it.
A game is story and gameplay. Or just gameplay. The ones that are just story usually turn crap.
My 'Yes' answer is also based on a personal experiment: I watched/listened in background "lets plays" for STALKER Call of Prypiat, and I still love (not loved, love!) playing the game.
Now granted, such a big spoiler does have one effect: instead of buying the game full priced, I wait for a nice discount.
Great… First you say I’m 8 and then you say I could be a girl. Thanks a lot. =P
@Xbox 360 failure rate down to 10%: The biggest reason I didn’t buy an Xbox 360 when I was choosing a console was that it had a very large failure rate. I’m glad that it’s finally at a point where most people can enjoy it without it failing in less than a year.
@QOTW: I like to watch trailers and gameplay footage as much as I can until I see about 1 or 2 demos from gaming conventions such as E3, so that I know the game is worth buying. Otherwise, regarding story, I like to know as least as possible because gameplay is most important to me and the story is just what holds it together.
Regarding what you said about going to a library and learning a programming language: I would like to do that after I do my GCSEs which are only in next May and I need to focus on them as much as possible first. Also, I was unfortunate that my year is the last year that my country has Pascal programming in its Computer Studies syllabus instead of Java programming. Even though I excel at Pascal, I think there’s going to be a big leap for me to write in another language.