Bad economic times mingled with company acquisition spells disaster for many game titles but the story ends well, we hope, for Ghostbusters. The game was slated for a Holloween release, last year, but was given the boot by Vivendi when they merged Activision and Blizzard. There is only so much room for projects and management when two companies combine, Ghostbusters was given boot.
Atari picked up the franchise once it was slammed to the cutting room floor and the team has since been given a second chance. Not only did Atari give them access to a channel for publishing, they asked the developers for a wish-list of things they could have done different. They then granted all the changes, in effect, giving the developers a second chance to update the title and make the story telling and game better than it would have been if they hit their original date.
Being picked up by a developer and being given the chance to update the game in ways you really only had dreamed means we, as gamers, will be getting the real title. The biggest factor for a crappy game is the time and money to get the job done. Unfortunately time and money are in constant battle with money usually arriving as victor.
Now, developers are being given the time to do it right at the expense of a little more money in the investment. A once in a lifetime change that could put a “would be” dead franchise in the top spots.
(Thanks, BlendGames)
@Gabe Newell teases something for E3 2012 with a “3” in it:
“DOTA 2 launches on E3” ? It has a 3 in it … Or how about Portal 3? I mean people do hope for HL3 or at least HL2 – episode 3.
How about Team Fortress 3 🙂
@Microsoft includes “do not class action sue us”:
So it seems that bad practices tend to replace good practices. I mean while “do not class action sue us” will protect the company (cover it’s ass), it also allows it to be evil and get away with it.
Are they that sloppy that they feel that they need this kind of a clause? Or even worse, do they plan to do nasty stuff with your personal data?
About light bulbs: I heard that the ones built for the 220V will work just as well on 110V, but last much longer. Hint hint, if you have a trip to Europe 🙂
@Bizarre circumstances surround GSC Game World:
They sold quite a good number of the STALKER games, enough to keep the studio afloat. I think that these kind of news are just advertising, like the ARG for Valve.
I’m a big STALKER fan, by the way. Their earlier games were also pretty good (loved “Codename: Outbreak”).
As for 25 years, it’s still a small amount of time. I mean files remain classified as top secret for 50 years, unless their status is renewed for another 50.
Good segway there Paul!
@QOTW: the only handheld game system we had was one that could play snake and tetris. So big surprise, my favourite game was tetris, on a nameless handheld (’cause “17 in 1” is not a name) made in China 🙂
Just so you know, I took the time and left you an iTunes comment.
@Gabe Newell teases something for E3 2012 with a “3” in it: I look forward to seeing whatever game Valve releases next, but these kind of teasers for a teaser in kind of tiring to me. I won’t get excited until I see an actual gameplay trailer. Possible new releases other than Half-Life ending with 3: Team Fortress 3, Portal 3 and Left 4 Dead 3.
@QOTW: Sorry, I have never owned a handheld gaming system. This is because I have never found any reason to buy one (it’s better value to spend the money on a home console) and anyway I would only be able to play it at home because it takes less than an hour to get from one side of my country to the other, and there aren’t a lot of games that interest me on a handheld.