Episode 284: Joining Kickstarter

The TD Gaming Podcast has started its Kickstarter fundraising, and really, even if every listener donated a few dollars, the project will get funded.

This episode is a bit short thanks to Dan having to skip this week and Jordan and Paul’s busy schedules. Don’t worry, this is only a one time thing, and a full length podcast will be recorded next week.

In any case, this week’s news includes:

  • Avellone: Kickstarter still in its infancy
  • PAX Australia tix now on sale
  • CD Projekt RED’s new licensed sci-fi RPG officially titled Cyberpunk 2077

This week’s Question of the Week, “What is your favorite convention to attend?”

0 thoughts on “Episode 284: Joining Kickstarter”

  1. @Avellone: Kickstarter still in its infancy
    Not sure if backers will become more wary when a high profile project doesn’t make it. When somebody wants something really bad, they’re willing to ignore any kind of risks.
    Now I’m not going to quote Michio Kaku however, since that would imply that most projects are trying to just rip people off, and I don’t think that’s true.

    @CD Projekt RED’s new licensed sci-fi RPG officially titled Cyberpunk 2077
    … really? No better title than that?
    But again, the Witcher games were well received, so who knows …

    @Zombie Nation – well, it was a severed flying giant head, so I guess you can count the character as a zombie.

    @QOTW: dunno, really. I’m not into conferences that much, never been to one, so meh …

  2. I’m very sorry, but I won’t be able to donate to your Kickstarter because I don’t have a credit card, and I don’t think my parents will accept “giving strangers money” as a valid reason for using theirs.

    @QOTW: Being in such a small country, I could never attend such conventions.

  3. I dont have much to contribute this week, i’ve been studying a f*cking lot

    @QOTW:
    yeah… Brasil doesn’t have many gaming conventions, and those we have are in Sao Paulo, wich is far far away from my house. it looks fun see people getting toys, shirts and exclusive stuff for free. i’d like to go to a big one in US some year… when i win the lottery :3

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 358: ChangesEpisode 358: Changes

The Gaming Podcast is back after three weeks of a forced hiatus as one former host has left the podcast for good. Otherwise, some of the news items are old, some are new, in this long episode.

There’s no Gaming Flashback or Gaming History, but plenty of news, including:

  • Activision won’t launch an EA Access-style program anytime soon
  • Disney Interactive revenue up 45% in Q3
  • Sony agrees to $15M settlement in 2011 data breach class action
  • Yogscast: We have ‘no obligation’ to cancelled adventure game Kickstarter
  • Warner Bros. nabs Space Invaders film rights
  • Report: PC and console market will decline

There’s also some Listener Feedback. The Question of the Week: “Do you think consoles will start doing early access on games?”

Red Steel 2 and Wii Motion PlusRed Steel 2 and Wii Motion Plus

In an “unexpected” move, Ubisoft has opted to utilize the 1:1 accuracy of the Wii Motion Plus add-on device for the Wii remote in their next Red Steel sequel, currently called Red Steel 2. It may be most gamers consider this an unexpected move because they thought the series would be dead after the first launch title.

Red Steel was plagued with motion issues, making it a very unexceptable demonstration of the Wii control scheme. Luckily other titles arrived to show off how the controls were supposed to work; Ubisoft tried to make a hit FPS title using innovative control methods but came up a bit short.

This time, they’re hoping to redeem themselves by having the additional resolution of the new controller device, risking their reputation for a second time on Nintendo’s hardware.

“What was missing was the preciseness of the sabre,” Corre said of the first game, “and with this new device, I think it will change the experience.” (1up)

Although many gamers missed the first Red Steel experience because word about the horrid controls hit the streets quickly, this might be a chance to try the series one final time before giving up on it. In Ubisoft’s defense, the US market is very finicky about their first person shooters which helps explain higher reviews in Europe for the original title.

The games controls were tweaked after E3 2006 when people found it lack luster in performance and ability to mimick the users real moves when sword fighting. Ubisoft said it was because they received the Wii controller prototypes one month before the expo.

Will Ubisoft get the Wii Motion Plus in time to put out a highly polished game showing off Nintendo’s new hardware or will this be a second strike against the franchise? Only time will tell.