In 1995 Ensemble Studios formed as an independent studio and kicked out a little game franchise known as Age of Empires. The title has received many accolades from the first in the franchise extended out to all the Age of Empires releases and spin-offs, all-in-all selling millions of copies.
Ensemble Studios had a mission “to create great games and a great place to work,” says Bruce Shelley from Ensemble Studios. Bruce Shelley also helped design Sid Meier’s Civilization and Railroad Tycoon with MicroProse prior to his work at Ensemble Studios. Now, however, he’s a bit upset at the closing of Ensemble Studios because they were profitable, created top-quality titles and had a great working environment.
Ensemble Studios, from his perspective at least, was a place you’d go to work and be happy with what you’re doing. When you’re working along nicely and become blind-sided by the news, it’s not surprising he didn’t take it lightly.
“Everyone at our studio was shocked, and I think remains very disappointed that this is going to happen. I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable. Plus we felt we had built a really stable (low-turnover), talented, hard-working, and creative team, which is not easy to do. We thought we were among the best studios in the world, and that may be true, but we don’t fit in the future plans of MGS as an internal studio so we’re out.” (ensemblestudios.com)
What’s the future plans for Ensemble Studios? As we’ve stated before, they plan to live on in spirit, within the bounds of a new name and a new game plan. “I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen. There has been no announcement about what the new studio will be working on when it gets going,” says Shelley.
This is a horrible way to have to launch a hot new intellectual property. Usually creating a new title with a building fanbase would lead to excitement, parties and high hopes for the future of the franchise. Instead, people will be dusting off their resume in hopes to continue a life of game development.
Hopefully the leaders will indeed form a brand new company and build brand new hot products with their entire staff intact. Then, take their titles to a different publisher (besides Microsoft) and make some money and fans.
@Notch earned $101M in 2012, may buy car
Good for him.
@Sony teases “See the Future” event on 20th February
It could also be some sort of TV or virtual reality device. But again, unless the announcement includes price drops, I’m not interested.
@Rumor: PS4 hitting Europe in 2014, will have 8GB GDDR5
Hmm. Dunno. Higher end PCs run on 8GB today, and a console should aim for the future. On the other hand, there isn’t too much using up RAM on a console except the game.
I agree with Jonah though, the difference in RAM speed will produce only a small bump in performance. Common bottlenecks for games are at the CPU and GPU.
@Feedback leads Kawata to “slightly revise” opinions on Resident Evil
I say blame the movies for influencing the games.
As for changing genres, anyone remembers Command & Conquer: Renegade? I loved the strategy games, I also loved Renegade. But apparently I was part of a minority.
And if you think of it, other game featuring vehicular combat released after Renegade did enjoy success.
So it seems that switching genres will impact sales, regardless of the quality of the end product. Therefore, be careful when making drastic changes. If possible, don’t make them.
@Source Code director signs on for Legendary Pictures’ Warcraft adaptation
Moon was good. Still, I foresee an action movie. Think of Prince of Persia.
@Controversial torture interrogation from Splinter Cell: Black List removed
Dunno. If I were to make a game about war, I’d make it as gritty as possible. War is like that. You’d play the game, feel awful about it.
@Rumor: Halo 3 finally hitting PC – on Steam?
Never was a Halo fan, so you know what? I hope it doesn’t sell. When you make exclusives, there’s always a gamble. Heck, Halo 4 is out for XBox, and just now Halo 3 comes up for PC?
@QOTW
Oh … this is difficult. There are plenty of NES games that I’d like to see re-made. Dunno, “Mission Impossible” I guess.
“It could also be some sort of TV or virtual reality device.”
Not with a hashtag #PlayStation2013.
@Kick it up a Notch
Quite a success story. Contemporary Bill Gates. In my opinion he deserves it. Minecraft is possibly one of the most influential games of our time. If only the gaming industry had more people like Notch, we would have more innovative games.
@Sony’s crystal ball event
What a tempting ambitious name. Although it will probably be some fancy prototypes of some Star Trek tech that won’t see the light of day for another decade. Sony needs to grab attention. But I don’t think they have anything to back it up. Otherwise we would have heard about it already. Roll on 20th of feb and let me see Sony fail to prove me wrong.
@PS4 hitting Europe in 2014
And we get it later than anyone why? If Xbox comes out in 2013, this move will be the death of PS4 in Europe.
@GTA delayed
Nintendo does it all the time. I don’t see why someone else can’t. If it’s for the best of the game then I can wait. Besides, I am yet to play GTA4. Don’t know why everyone is bashing GTA these days. You don’t like GTA 4, you make a better game and then you can talk.
@QOTW
Too many. As long as it’s a proper remake. Not a Nintendo style remake of taking on new controls and charging full price i.e. Ocarina of Time 3DS. My pick would be Final Fantasy 7. I would go for Morrowind, but since it’s a PC game it already has fan made graphic updates which make it look like Skyrim.