Episode 297: Intendo With An I

[Note: Due to a mic issue, some of the podcast is slightly distorted.]

This week’s podcast was recorded a day early due to schedule conflicts, but we make up for it with an actual Gaming Flashback this week of one of the most famous recent RPGs, Knights of the Old Republic.

In addition, there’s a ton of news:

  • Brad Wardell states RTS’s aren’t dying – just waiting
  • Microsoft considered buying Sega at one point
  • UK: Wii U sells just 34,000 pieces of software in January
  • Next World of Warcraft update to arrive in the “coming weeks”
  • thatgamecompany had been bankrupt when Journey shipped
  • Report: Next-gen Xbox will feature Siri-like voice recog
  • Ubisoft plans new Assassin’s Creed game for 2013/14, set in a new time period

All that plus Reader Feedback and a Question of the Week: “What was the first roleplaying game you enjoyed?”

0 thoughts on “Episode 297: Intendo With An I”

  1. Much better microphone Jonah.

    @ RTS’s aren’t dying – just waiting
    So scaling down is an issue, apparently … Well, you can always push up the minimum spec, and leave the lower end PC market for indies.
    I agree with Jordan, blaming the hardware instead of acknowledging the lack of balls/cojones is not fair.

    @UK: Wii U sells just 34,000 pieces of software in January
    😛 this is a big surprise indeed, taking into account the huge library of games available for WiiU.
    On the other hand, WiiU doesn’t have the market share that other consoles have.

    @thatgamecompany had been bankrupt when Journey shipped
    Speaking of cojones, these guys had it.

    As for a small design doc, well, not entirely bullshit. You can do it the Agile way, with lots of cards, each describing a development story. So yeah, technically you do have just a one page document, but the entire description of the design will take plenty of cards to compensate.

    @QOTW:
    Not sure, to be honest, I wasn’t a fan of RPGs. Then STALKER came (Steam labels it as an RPG). Warcraft III had RPG elements in it, but it was still an RTS. I also enjoyed Fallout 3, but that was after STALKER.

    Some encouraging words for Paul: hope you get a job.

  2. @KOTOR

    I loved it. I actually prefer the Old Republic era than the whole Anakin timeline.

    @RTS are undead

    In my opinion a genre never dies. Few years back people were saying that 2D games were dead. Since then we had some brilliant 2D entries. Terraria. Trine. Same thing will be with RTS. They just need the right conditions for a return. A brave studio that will make a new classic and start an RTS uprising.

    @Segsbox 360

    I think Microsoft tried to buy everything at some point. I definitely remember Microsoft wanted to buy Nintendo during it’s Gamecube days. If Microsoft would buy Sega, the Dreamcast might have had a chance. Microsoft would flood it with cash and support.
    But history chose otherwise. Probably for the best.

    @At Wii U sales

    If there is one thing I am sure off is that in February there will be at least one Wii U unit sold in UK. Mine. That’s right. I now own 2 Nintendo branded bricks. My £300 Monster Hunter emulator.

    @Assassins Creed

    Milk the cow while it’s alive and pray it does not turn into a bull.

    @QOTW

    First RPG I ever played was Phantasy Star 2 on Genesis. It’s funny cause I could never complete it because Russian cartridges shipped without memory and you had to finish the whole game in one sitting. The first RPG I properly enjoyed was Pokemon Emerald. I played a few RPGs before it but they were nothing compared to Emerald. That and Final Fantasy X.

  3. The demo of Journey does not do it justice. I too tried the demo in mid-2012 and was underwhelmed.

    Then over winter break, I decided to listen to the great reviews and give the game a shot. Actually bought the disc. It was an amazing experience. The gameplay is very basic, but the immersion and creativity levels are way high.

    By the way, you can solo the whole game. It’s only an option to interact with others (who you will not see in the demo). Everyone looks the same, but has unique musical sounds they make. You can only communicate through musical sounds, and so interacting with others becomes this amazing experience, because you are doing most of the interactions in your own imagination!

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Rock Band 2: Free DLCRock Band 2: Free DLC

If you purchased Rock Band 2 you’ll find you can download 20 free songs if you register at rockband.com. Unfortunately, for now, you can only register to get an e-mail when the offer goes “live.” This is one step more than we could do last week if we purchased Rock Band 2 and went to their website to register.

How do you know if you can register? It’s on the back of the instruction book… what, you didn’t know to look there? Well, it’s okay because you still can’t get your 20 free downloads. In the future, if you register, you’ll get an e-mail (someday) with the codes you’ll need to be able to get 20 free song downloads.

We’re still not finished the song tracks that exist in the game, plus our old DLC and we still haven’t exported (or purchased the “patch) the Rock Band 1 song tracks. So, for a few of us, knowing we’ll get 20 downloadable songs in the future is great news.

For those that didn’t know about this – check the back of the booklet and then go and register your e-mail address!

(Thanks, GameStooge)

Red Steel 2 and Wii Motion PlusRed Steel 2 and Wii Motion Plus

In an “unexpected” move, Ubisoft has opted to utilize the 1:1 accuracy of the Wii Motion Plus add-on device for the Wii remote in their next Red Steel sequel, currently called Red Steel 2. It may be most gamers consider this an unexpected move because they thought the series would be dead after the first launch title.

Red Steel was plagued with motion issues, making it a very unexceptable demonstration of the Wii control scheme. Luckily other titles arrived to show off how the controls were supposed to work; Ubisoft tried to make a hit FPS title using innovative control methods but came up a bit short.

This time, they’re hoping to redeem themselves by having the additional resolution of the new controller device, risking their reputation for a second time on Nintendo’s hardware.

“What was missing was the preciseness of the sabre,” Corre said of the first game, “and with this new device, I think it will change the experience.” (1up)

Although many gamers missed the first Red Steel experience because word about the horrid controls hit the streets quickly, this might be a chance to try the series one final time before giving up on it. In Ubisoft’s defense, the US market is very finicky about their first person shooters which helps explain higher reviews in Europe for the original title.

The games controls were tweaked after E3 2006 when people found it lack luster in performance and ability to mimick the users real moves when sword fighting. Ubisoft said it was because they received the Wii controller prototypes one month before the expo.

Will Ubisoft get the Wii Motion Plus in time to put out a highly polished game showing off Nintendo’s new hardware or will this be a second strike against the franchise? Only time will tell.

Episode 736: Live On YouTubeEpisode 736: Live On YouTube

No Gravatar

Yes, we recorded this episode live on YouTube. We spoke about Minecraft dropping VR support next year, Ubisoft Montpellier disbanded, Obsidian saying choices both big and small will matter in Avowed, ColdRidge – a game about cowboys doing 4x-style exploration — hits release, and Yakuza Kiwami has sold far over studio director’s expectations on Switch.

The news includes:

  • Metaphor: ReFantazio director Katsura Hashino is already working on a new game
  • Sony wanted to lock Crimson Desert into a timed PlayStation exclusivity deal

Let us know if you watched the video!

The post Episode 736: Live On YouTube first appeared on Gaming Podcast.