I don’t know anyone that can’t pass up a good beta, Call of Duty: World at War is no exception to the rule, especially for those gamers that pre-ordered the title already. It’s a great opportunity when you’re able to buy a game ahead of time because you’re a fan and get into the beta early.

Santa Monica, CA – October 13, 2008 – The dogs of war are being unleashed today, as Activision Publishing, Inc. (Nasdaq: ATVI) and developer Treyarch announced the launch of the multiplayer beta for Call of Duty: World at War on the Xbox 360® video game and entertainment system from Microsoft. Console players can guarantee themselves a token by pre-ordering the game at North American GameStop retail locations,* or online at http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71812. Call of Duty fans that register to become members at www.callofduty.com are also eligible to receive a token, but these tokens are limited in supply, so register today. Windows PC fans can expect a multiplayer beta soon. For more information about either beta and the opportunity to secure a beta token or key, fans can also visit www.callofduty.com/beta.
The Call of Duty: World at War multiplayer betas will provide players with an opportunity to play as U.S. Marines, German Wehrmacht, Japanese Imperial Army and Russian Red Army factions in a variety of game types (Team Death Match, Free-For-All, Capture the Flag and War), across three different maps:
- Castle: The Imperial Japanese Army faces off against the Marine Raiders in a daytime battle, located on the grounds of an ancient, Japanese castle.
- Makin: The U.S. Marine Raiders square off against the Imperial Japanese Army in a nighttime fight, set in an outpost on the Makin Atoll in the Pacific.
- Roundhouse: The Wehrmact will fight the Red Army to the bitter end in a daytime struggle that features tank and infantry combat, set in a desolate, war-torn European train depot.
The betas will last for a few weeks; however, the full battle will commence on November 11, 2008 when Call of Duty: World at War is released to retailers nationwide.
Call of Duty: World at War is in development for the Xbox 360® video game and entertainment system from Microsoft, Games for Windows®, PLAYSTATION®3 computer entertainment system, Nintendo® Wii™ and Nintendo DS. The title has been rated M for Mature for blood and violence by the ESRB. The Nintendo DS version has been rated T for Teen by the ESRB.
For more information and exclusive updates about Call of Duty: World at War, visit www.callofduty.com
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision, Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision Publishing and its products can be found on the company’s website, www.activision.com.
@Planetside
Always wanted to play it but back then it had a ridiculous subscription fee. Once it went free to play Planetside 2 was out. And my laptop can’t run it. Sux to be a student. I just stick to Battlefied.
@Obama: unconstitutional lack of liberty in choice of educational subjects
When I was in Russia, we had to do IT in Year 8. Up until then I have never touched a computer in my entire life. They made me do HTML programming. I didn’t even know how to switch the thing on. Good times…
@Wii U-U-U??? Where are U?
I agree practically with everything said here. As a Wii U owner, I believe that the hardware has potential given it’s properly exploited. Which it isn’t. I am yet to play a game that properly uses the gamepad. And I can’t see anything in the pipeline (minus Monster Hunter Tri which is hardcore oriented). All of the games I see are “ultimate” editions of Xbox 360 games. Which I can buy for the Xbox for half the price.
@QOTW
I agree with Jordan. No point in having backwards compatible console if you keep your old consoles around. Just bumps up the price of the new consoles. Once new hardware comes out, old consoles crash in price so even if it breaks you can just replace it for a relatively small fee. Backwards compatibility is a neat feature if done right. I for one could not move my save games from Xbox to Xbox 360, meaning that I had no reason to play them on the 360. You can apparently do it on the Wii U although I am yet to try it.
@Obama: Games innovate technology, interest children in computer science
No. I think one should not make programming mandatory; a choice, yes. No, I don’t have any arguments to support my position.
On the other hand, school was always intended to shape kids into future labor force. A lot of labor is done in IT, so …
Jordan does make a good point. I wrote my first Basic program way before doing anything formal in school, out of necessity. Kids today do have exposure to the tool (computer). It now all boils down to identify a need that can be solved by writing a program.
@Rumor: Sony will use Gaikai to stream PS3 games in PS4
Hmm … short term gains ….
I’ve seen this strategy, applied to nation-wide economics. Didn’t turn out well.
@Wii U sold around 50,000 units in US in January
Make it easy for devs to make games for the platform. That’s the key. Microsoft figured it out. I’m not a hardware dev, but I figured it out.
If Paul is right, then the WiiU is in trouble.
@Take 2 confirms acquiring WWE license
I hope they didn’t have to pay too much on it … I only play those games on a SEGA Genesis emulator.
@How important is backwards compatibility to you?
Quite important, to be honest. I’m quite the nostalgic guy, so I want to be able to play older games. Heck, I would still fire up ye old Gradius for the NES. Using an emulator, unfortunately, my brother gave away the NES clone …