Episode 303: BioShock Infinite Giveaway Time

This week we’re giving away a free copy of BioShock Infinite for the Xbox 360! How do you win? Well, simply post a good comment! The contest winner will be announced two weeks from now.

In the meantime, the Gaming Flashback this time is the PlayStation One classic Chrono Cross, while Paul tries desperately to avoid listening to BioShock Infinite spoilers.

This week’s news includes:

  • THQ’s UDraw failure “invalidated” Saints Row: The Third‘s success
  • Levine: BioShock Infinite cost $100M to develop, and $100M to market
  • American McGee doesn’t “see anything meaningful” in the PS4, SimCity players “need to relax”
  • Schafer’s Double Fine Adventure project from Kickstarter is now Broken Age
  • Capcom announces DuckTales Remastered, developed by WayForward

All this and some Reader Feedback.

0 thoughts on “Episode 303: BioShock Infinite Giveaway Time”

  1. It’s funny to think that, in this age of multi-million dollar games and the obsession with companies wanting to kill the (future) retro market by making all of their games online and possessed by themselves, a remastered DuckTales game comes along and reminds people of a better time, when games could be challenging and fun all at once. Can’t wait for it! Viva La Side Scroller!

  2. DuckTales? I can get down with that. Bioshock Infinite seems to be the game everyone is most excited about right now. Or maybe we’re excited because that is what they want..? Good thing I don’t believe in conspiracy theories. I want to play! Retro is ok…but personally it doesn’t get me excited. Wait does 1999 count as retro? That I am excited about! 🙂

  3. One really does have to wonder why nobody at THQ bothered to tell the higher-ups that a non-Wii uDraw would’ve been a terrible idea. What would’ve been the worst thing to happen – people get fired?

    Ha! That happens so often in this industry that it’s looped well past the point of not being funny and become funny again. Regardless, you’d think that THQ, for having been around for so long, would’ve had the foresight to avoid such a disaster.

    Regarding American McGee’s reactions, I really can’t blame him. The PS4 was mostly unimpressive, not helped by the fact that we’re still being left in the dark on little things like HOW MUCH IT COSTS and WHAT THE THING LOOKS LIKE.

    As for the Sim City issues, while it is true that gamers as a whole need to relax when a company does something new such as always-online games, a company also has to be responsible for accurate predictions of factors such as server stress and large amounts of registered product users. It goes both ways.

    As for Levine, it’s no surprise that he put so much effort into a game that, judging from all the reactions I’ve been witnessing along the internet, has been quite thought-provoking. I’d want my wonderfully-crafted pride and joy to sell well too, especially if it cost that much in total investments.

    Other than that, not much else to say. Broken Age looks to have a good concept, and DuckTales Remastered looks to be an awesome remake.

  4. Post a good comment? What’s a good comment what should my comment be about? I need a little more information then that!

  5. What if BATMAN traveled to the Bioshock Infinite Universe? XD That’s a good comment right there XD.
    You know seriously though i heard they debunked that 100 mill rumor. Sales would be crazy to have to cover 200 m would NEVER happen

    @Darklurkr23 THanks guys

  6. @Udon’tDRAWsowell

    I heard that it was multiplatform. But I never saw a reason for it. If you wanted to draw on a pad you could just buy a draw pad for a PC for the UDRAW release price. Not difficult to see why it failed. Pity it took THQ down with it.

    @Bioshock Forever

    For me it was one of those games that made occasional noise pre-release but was developed for so long I eventually lost interest. Nevertheless, it got good reviews and you can even see advert posters here in UK. A privilege generally reserved to FIFA.

    @American McGee

    I bet he was bullied in school. His parents probably did not expect him… Anyways, regarding the PS4 remark, I was also unimpressed by the showcase but am reserving my judgement until I see the new Xbox. If that also fails to impress me maybe lame is just becoming an industry standard.

    @Kickstarter

    I will be sceptical about Kickstarter untill something finally comes out of it.

    @Games going retro

    The current economic climate is very averse to innovation. Developers prefer to be safe and develop games based on standard mechanics rather than take risks and introduce new ideas. When was the last time you played an innovative AAA title? Assassins Creed. Mass Effect. Gears of War. Since then all we had was sequels and carbon copies. Bottom line: it’s not safe to innovate when the industry is crumbling around you.

  7. I never played Chrono Cross but also enjoyed Chrono Trigger a lot thanks to the magic of emulation. When it comes to the color pairs you mentioned as one of the mechanics, Final Fantasy Tactics had a similar mechanic based on the signs of the Zodiac.

    As Arthur already mentioned, the marketing campaign for Bioshock has reached Europe in full swing. Never before have I seen so many game-related posters in Poland for a game that is not FIFA. That makes me feel even more excited about the game.

    But before that happens, I still have several PS Vita games to finish, because there are games for the platform, even though you so blatantly disagree ;). I’ve started Metal Gear Collection HD since I’d never played those games before and thay will be good for many hours of play before I get those Platinum trophies. Overall, there are many smaller games that are great on the Vita, such as Zen Pinball 2, Lumines Electronic Symphony or Knytt Underground.

    Surely, there is a market for games with a retro look-and-feel which is clearly visible based on the number of Flash games that pop up all over the place and are mostly targeted at more casual gamers. However, I don’t believe that this is a worrying trend, taking into considerations that games such as The Last of Us, Beyond Two Souls, Remember Me or Rain introduce new and exciting mechanics and often are a treat to look at.

    Obviously, it’s very hard to come up with something completely new and you can often argue that new games are just rehashes of older ones with better-looking graphics and slightly tweaked mechanics but that’s true for other entertainment media as well. Constant and steady progress and evolution in game mechanics and visual and audio styles is the way to go and I believe that’s what we’re seeing.

    Kaczogrod! (Duckburg in Polish – it will all make sense in a second 😉 )

    P.S. Read the first letters of all the sentences in this comment.

    P.S.2 Yes, Johan, you did say Crapcom 🙂

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