Episode 324: Next-Generation Showdown

This week’s podcast has no Listener Feedback, and is sort of short because of it. However, in addition to the news items that were on script, there was the surprise news of how much Grand Theft Auto V cost to produce.

This week’s news includes:

  • Xbox One gets November 22 launch date
  • Each Xbox One to be sold at a profit
  • PS4 only supports 4 controllers
  • PS4 and Xbox One won’t support external hard drives for now
  • Sony refunds Final Fantasy XIV: A Realm Reborn PSN purchases

This week’s Question of the Week asks if you’ve ever gotten a new version of the console you already owned.

0 thoughts on “Episode 324: Next-Generation Showdown”

  1. You know why I hate Windows sometimes? Because it decides to do a reboot and a system update while I’m in the middle of writing a comment on a podcast episode…

    Anyway, let’s cut to the chase. I will keep it brief because I don’t feel like writing an elaborate post again after what just happened.

    1. I got the T-shirt, thanks a lot! It fits perfectly and the cotton quality is excellent. Great gift.

    2. X-bone launch date. It will not launch in Poland and some of the neighboring countries so it makes me care even less about the console that I did previously. Because of the limited launch range, the date hase everything to do with Black Friday and nothing to do with the PS4 double release date. We sort of have some sales like this before Christmas and people do get trampled over in stores but still it’s not as crazy as over there. Thankfully, there’s always Amazon and Cyber Monday so I’m going to stock up on stuff then. Also, we didn’t have labor weekend or anything like that last week 😉

    3. PS4 controllers. Do they mean 4 Dualshock 4s or 4 controller of any kind? Maybe it’s the former which would mean that the console will support more RockBand or Buzz controllers? That would make little sense, though. Still, I don’t care that much. The last time I played couch co-op was maybe two years ago when I played NHL 3-on-3 Arcade with two of my friends. Other than that, I don’t remember what else I played. I use my second controller while the other one is charging and that’s it.

    For move games you usually don’t have enough space in the room to fit 3 or 4 people playing so it’s 2 people time 2 controllers = 4 total and that’s enough.

    4. External hard drives. This is unclear to me. Do they mean media storage as well, i.e. movies and music on an external hard drive? This wouldn’t make sense, again. It shouldn’t be that hard to support an external USB drive in the OS so maybe they do mean games and game data.

    500 GB is not that much if you count all the games you download with PS+. I own a 120 GB PS3 and I need to cycle my games constantly, which is not convenient. I’m getting a 1 TB disk soon and I wanted to put it in the PS4 and move the 500 GB into the PS3. I’m not sure the warranty is void if you do it, to be honest, since Sony encourages the disks to be exchanged (see, the 12 GB Flash iteration of the PS3)

    5. FF XIV – I believe the only reason they’re continuing to realease new games is to learn the Roman numerals…

    6. QOTW – If it ain’t broke, I’m not getting a new one – that’s my way of thinking. And since I’ve never had a console break, I’ve never exchanged one. To be fair, I only owned an NES, a PS3 and a Vita (I’m not counting some old, old TV consoles that played Pong…), so my experience is limited. Maybe it will change with the PS4 which I will get at launch. The chances that it will last for 6-8 years are slim, I guess but hopefully I’m wrong.

    7. @Jordan – have you played Killzone: Mercenary on your Vita? That’s a AAA exclusive you’ve been waiting for. I’m not a huge FPS fan and I’m not that good at them, especially online, but I really like this game and it plays extremely well on the handheld.

    8. I’m going off the grid for over a week so I will miss the next episode. You will probably talk about the new Vita model. Have you noticed that the mysterious connector has disappeared from it? The one next to the game slot on top of the device? Any ideas what that was supposed to do anyway? 🙂

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This year’s E3 should be interesting as we head back to the no holds barred approach to gaming conferences. While E3 tried to go all PG for the last few years, it’s time to get back to the serious business of hype-o-rama. Microsoft’s on board with it and plans to “break the bank” in terms of hypesville.

Microsoft Game Studio’s producer Phil Spencer said:

“[It’s] very exciting, because there’s a lot of stuff on the docket and maybe we’ll break the bank a little bit and talk about things that are further out, which will hopefully get the community excited.”

Microsoft continues to hammer home big announcements at the E3 events even while in the ho-hum lull of the past few E3 events. Last year they nailed Sony with the Final Fantasy XIII announcement and hyped up the New Xbox Experience. What are they going to pull out this year now that we’ve seen Gears of War 2 and have a pulse on some of their Halo ideas?

They’re talking about hyping games further down the pipeline, perhaps to keep people jazzed about what the future holds even in these economic down times. It’s important to keep gamers focused on what is to arrive on the 360 so they don’t sway towards the opposing consoles in moments of doubt.

Of course, this begs the question, will Sony pull out even more hype? Will Nintendo continue to give mediocre showings with “I told you so” sprinkled in their message? Only time will tell.

(Thanks, Eurogamer)

Trials of a World of Warcraft Player: Entry ThreeTrials of a World of Warcraft Player: Entry Three

“Gold Rush”

It’s amazing how economies thrive on virtual worlds like Azeroth. One can buy and sell wares at an auction house to bring in money and spend money. Unfortunately, on my return back to Azeroth after a large siesta from the virtual world, many things seem to have changed… it costs an arm and a leg for almost everything. Perhaps the Burning Crusade expansion has set a new level of cost?

Here’s the deal. If you’re a brand new World of Warcraft player, you’re going to find yourself having to harvest the materials of the world (known as “mats”) for yourself because the auction house is way too expensive for everyday items. Inflation is out of control, imagine going to the store to purchase a leather jacket for the price of a car. You’d go cold wouldn’t you?

Once upon a time things were different, “low-bee” items (items between 1 and 15 let’s say) were a reasonable price, usually in the silver range of money. Today, they’re weighted in gold. The concept of supply and demand is at work but how is it we can purchase the supply at such a high cost? Because we’ve got friends or other characters with a lot of unused cash!

With Burning Crusade we saw basic quests tossing around gold as if it were common place. A character would save up thousands of gold for mounts and then horde the gold as if it were precious until they realized it was nearly infinite in supply and would start passing it around their guild or to other low level characters in their account. The end result, a low level character can go into the auction house with 100 gold in hand and buy whatever they need for basic materials no matter the price.

The laws of supply and demand take on a whole new meaning when people buying have nearly infinate supplies of cash. For me, I’ve decided to purchase some materials while “grinding” for others because they’re just too costly to purchase. However, I’ll do what needs to be done to also exploit the high prices when selling items back to the auction house and contribute to the over-inflated economies.

Perhaps, over time, Blizzard will create a platinum piece to replace the common nature of the gold as it depreciates in value. Although that’s said more in jest, it’s unfortunate that brand new gamers to this MMORPG won’t be able to take full advantage of the auction house as they could years ago with the influx in gold deposits.

Evolution of RPG’s – Gamers Don’t Want an End?Evolution of RPG’s – Gamers Don’t Want an End?

I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don’t want it to end, they’d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.

linkNow even Bethesda is saying “we’ve learned our lesson” from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to über powerful levels and become a god in their fantasy world. Can you blame them?

You can’t really blame them for wanting to maximize the content, although it’s slightly more evolved than RPG’s of old. Perhaps it was World of Warcraft and other MMORPG’s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even Zelda had an end with scrolling credits – you didn’t just land on a platform with your master sword and a dream.

Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they’d have to design the game so all the enemies grow powerful along with you — that’s not always a desired result.

Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren’t always into the grind, they just want to grind “enough” to make the challenges a little more do-able.

Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.

Do you like your RPG’s to have a definite end and a high but capped level?