Episode 324: Next-Generation Showdown

This week’s podcast has no Listener Feedback, and is sort of short because of it. However, in addition to the news items that were on script, there was the surprise news of how much Grand Theft Auto V cost to produce.

This week’s news includes:

  • Xbox One gets November 22 launch date
  • Each Xbox One to be sold at a profit
  • PS4 only supports 4 controllers
  • PS4 and Xbox One won’t support external hard drives for now
  • Sony refunds Final Fantasy XIV: A Realm Reborn PSN purchases

This week’s Question of the Week asks if you’ve ever gotten a new version of the console you already owned.

0 thoughts on “Episode 324: Next-Generation Showdown”

  1. You know why I hate Windows sometimes? Because it decides to do a reboot and a system update while I’m in the middle of writing a comment on a podcast episode…

    Anyway, let’s cut to the chase. I will keep it brief because I don’t feel like writing an elaborate post again after what just happened.

    1. I got the T-shirt, thanks a lot! It fits perfectly and the cotton quality is excellent. Great gift.

    2. X-bone launch date. It will not launch in Poland and some of the neighboring countries so it makes me care even less about the console that I did previously. Because of the limited launch range, the date hase everything to do with Black Friday and nothing to do with the PS4 double release date. We sort of have some sales like this before Christmas and people do get trampled over in stores but still it’s not as crazy as over there. Thankfully, there’s always Amazon and Cyber Monday so I’m going to stock up on stuff then. Also, we didn’t have labor weekend or anything like that last week 😉

    3. PS4 controllers. Do they mean 4 Dualshock 4s or 4 controller of any kind? Maybe it’s the former which would mean that the console will support more RockBand or Buzz controllers? That would make little sense, though. Still, I don’t care that much. The last time I played couch co-op was maybe two years ago when I played NHL 3-on-3 Arcade with two of my friends. Other than that, I don’t remember what else I played. I use my second controller while the other one is charging and that’s it.

    For move games you usually don’t have enough space in the room to fit 3 or 4 people playing so it’s 2 people time 2 controllers = 4 total and that’s enough.

    4. External hard drives. This is unclear to me. Do they mean media storage as well, i.e. movies and music on an external hard drive? This wouldn’t make sense, again. It shouldn’t be that hard to support an external USB drive in the OS so maybe they do mean games and game data.

    500 GB is not that much if you count all the games you download with PS+. I own a 120 GB PS3 and I need to cycle my games constantly, which is not convenient. I’m getting a 1 TB disk soon and I wanted to put it in the PS4 and move the 500 GB into the PS3. I’m not sure the warranty is void if you do it, to be honest, since Sony encourages the disks to be exchanged (see, the 12 GB Flash iteration of the PS3)

    5. FF XIV – I believe the only reason they’re continuing to realease new games is to learn the Roman numerals…

    6. QOTW – If it ain’t broke, I’m not getting a new one – that’s my way of thinking. And since I’ve never had a console break, I’ve never exchanged one. To be fair, I only owned an NES, a PS3 and a Vita (I’m not counting some old, old TV consoles that played Pong…), so my experience is limited. Maybe it will change with the PS4 which I will get at launch. The chances that it will last for 6-8 years are slim, I guess but hopefully I’m wrong.

    7. @Jordan – have you played Killzone: Mercenary on your Vita? That’s a AAA exclusive you’ve been waiting for. I’m not a huge FPS fan and I’m not that good at them, especially online, but I really like this game and it plays extremely well on the handheld.

    8. I’m going off the grid for over a week so I will miss the next episode. You will probably talk about the new Vita model. Have you noticed that the mysterious connector has disappeared from it? The one next to the game slot on top of the device? Any ideas what that was supposed to do anyway? 🙂

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 254: Mass Effect TrioEpisode 254: Mass Effect Trio

This week, the full man crew is back, and incredibly deep-voiced as they proclaim themselves the Protectors of Humanity™, as Mass Effect 3 launches today. The Gaming Flashback is a Gaming Preview of Assassin’s Creed 3.

This week’s news includes:

  • Microsoft: Xbox Live Arcade will be phased out eventually
  • Leaked images “nothing to do with” Doom 4, fans will “see awesome”
  • SimCity 5 coming in 2013
  • GAME drops 5% in shares after Mass Effect 3 no-show
  • Rumor: PlayStation 4 ditches Cell processor tech

This, and the most contentious Reader Feedback ever.

Episode 522: Civving UpEpisode 522: Civving Up

This week’s episode is full of industry news in the wake of The Game Awards. There wasn’t many news items but there was plenty to talk about with the Awards, especially with this week’s Gaming Flashback, Unlimited Adventures.

This week’s news items include:

Let us know what you think.

Gaming Flashback: SimCityGaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!