Episode 325: Civilized Podcast

This week’s podcast has Dan Quick filling in for an ailing Jordan Lund, while Civilization V inevitably comes up in conversation with the Polycast host with Jonah Falcon. There’s no Gaming History or Gaming Flashback, but tons of news items.

The news includes:

  • Andrew Wilson named Electronic Arts CEO
  • PlayStation Vita TV announced
  • Sega buys Atlus for 14 billion yen
  • Star Trek video game “big disappointment” to J.J. Abrams
  • Chair on Shadow Complex 2: Fans “don’t want it more than we do”
  • Steam adopts Xbox One’s former family sharing program
  • Diablo III auction house closing in March 2014

There’s also some Listener Feedback from the T-shirt winning contestant.

0 thoughts on “Episode 325: Civilized Podcast”

  1. I wrote a comment to this podcast instead of playing GTA 5. I should probably get the VGRT reader’s award or something.

    @EA CEO

    I am in the camp who hates EA by default. I still bear a grudge for them ruining Oddworld: Stranger’s Wrath and Marvel Nemesis. It will never change regardless of who runs it. But I do enjoy Battlefield and am looking forward to Battlefront so I am glad that some guy got replaced by another guy and I hope he will take the company in a bold new direction out of the shit pit it’s in.

    @Sega buys Atlus

    Never heard of Atlus. But I don’t expect Sega to get back in the console race. At the moment the competition is cutthroat in the market. Even an established brand like Nintendo can’t survive. Maybe Sega wants to expand it’s TV add on business. They release little boxes that have bunch of classic Sega games and are plugged into your TV. Either that or they want more MMOs.

    @To mediocricity and below

    Star Trek had a reboot and I didn’t even notice. I always thought Star Trek needed a reboot. It’s a very long running franchise. But I would prefer a condensed contemporary version of the original series. Not a movie where there is more shooting then actual trecking.

    @Your daddie’s credit card can no longer beat Diablo

    Just recently I started playing the second Diablo with a friend. I love it. Fast paced combat. Many locations. And loadsa loot. I also played the Xbox 360 demo and it was good. But not as good as 2. Combat was way to slow. On the account of auction house, I completely do not care if it is there or not. I am the type who can spend hours grinding monsters to get a good item (Monster Hunter eats my life)

    @QOTW

    I will answer last weeks question if it’s all the same. I live by the Russian rule of: “if it ain’t broke -don’t fix it”. I got a DSi because my original DS was falling apart. My Xbox 360 crashes evey 2 hours but I won’t get a new one as I don’t tend to play the same game for more than 2 hours anyway. I only get new hardware if i don’t already have it.

  2. First I wanted to wish Jordan a speedy recovery from his hospital stay, I hope it wasn’t too serious.

    It was nice to hear Dan on the show again!

    @EA Change: Just googling to see the long history of game series ruined they have built a reputation that may be irreparable at this point. I know I’ll be getting Sims 4 for my wife and this change I hope does bring better games. The reputation is however a well earned one.

    @Diablo Auction house: I think the more games that abandon the Pay to Win mechanic the better for quality games.

    I’d like to end this with a question to you guys. I’m trying to figure out what is the best console for a family to play on and so far that does seem to be the Nintendo franchise. Xbox and PS seem very heavily focused on FPS and other 3D games. My wife get’s motion sickness from 3d gaming and can only play side scrollers and the like. Also I heard you saying how split screen is dead so I’m wondering what do you do when you have people that want to play the same game on the same console at the same tv?

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The goal is to broaden the Diablo audience to more than just the hardcore fans. Lets be honest with ourselves, the health potion system was way too far out of control (broken?) By mid-game or earlier, half the character inventory was full of potions and you might have just purchased shares in the potion selling company with all the spending you’ve done there. The health potion system created the infinitely powerful character, in essence, by making them immortal.

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“One of the things that happened in ‘Diablo II’,” Wilson continued, “was the player was faster than most of the monsters and had pretty much infinite health because they would just pop as many potions as they wanted. So when you have a player who has more mobility, more health and endless power, essentially the only thing you can really do to challenge [the players] is to kill them… by just spiking the difficulty.” (multiplayer blog)

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Activision Blizzard will now have the option to create some fancy enemies with challenging special abilities that do not involve insta-kill upon contact battle tactics. You control a super hero character, not an immortal; there should be some challenge besides hacking and slashing through mobs of enemies. Wilson went on to say, “We can make a monster that affects your mobility, we can make a monster that has different kinds of attacks that are dangerous to you and that you actually have to avoid. And so it makes the combat a lot more interesting.”

One of the criticisms to the Diablo franchise has always been the “click fest” of battle. You sit still and click on enemies until everyone is dead. Perhaps, without having infinite potions you’ll be challenged to use your brain on occasion, like a real RPG and have more creative use of your money rather than investing a half-billion into the potion vendors.

Where does that lead the hardcore Diablo fans? Activision Blizzard hopes they’ll see a title with a lot more depth, a new style of challenge and a long term appeal.