Gaming Podcast will be in hiatus this week and for the foreseeable future, due to personnel changes. Stay tuned for more info.
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Episode 267: Do the RobotEpisode 267: Do the Robot
This week the guys relax after the hecticness of E3, and get on to some of the major post-convention news. As Paul S. Nowak struggles with connection issues, Gaming Flashback returns with the original Tony Hawk’s Pro Skater.
This week’s news:
- Microsoft unveils new tablet
- Rumor: Leaked doc claims 720 launches in 2013, 3D Kinect in 2014, OnLive acquisition
- May 2012 US sales down 28% over last year despite Diablo III
- Australian gamers get adults-only R18+ classification
All this and Reader Feedback. This week has no Question of the Week – just ask the crew some questions.
Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)
One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.
This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.
The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.
A more highly randomized number generation system was used for enemy AI to make the game less predictable.
Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)
Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)
All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.
Episode 248: SequelitisEpisode 248: Sequelitis
As the podcast approaches the magic 250th episode, Paul, Jordan and Jonah check out some of the big news that hit this week in the land of videogames, and in the Gaming Flashback, looked back at an all-time worst game, Superman 64.
This week’s news includes:
- ESA drops SOPA support (via Herr Alien)
- R18+ bill to be voted on by Australian Parliament on 7th February
- Vita sales continue to freefall in Japan
- Guild Wars 2 open beta this Spring, launching in 2012
- Starbreeze states they don’t look at games from a genre perspective anymore
All this and Reader Feedback, as well as the Question of the Week, “What do you look for in a sequel?”

Hurry back… I enjoy the talk and banter between everyone…