Gaming Podcast will be in hiatus this week and for the foreseeable future, due to personnel changes. Stay tuned for more info.
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Gaming Podcast 112: Ubiquitous, Is That a Word?Gaming Podcast 112: Ubiquitous, Is That a Word?
This week we’re flashing back to Zaxxon and into a bit of a reflective history on the NES Satellite accessory. We reflect upon how bad Don sucks at Mass Effect and get tips from the community. We’re also checking in on some news this week including:
Microsoft Xbox 360 Outsells PS3 and Wii in Japan
- Nintendo DSi not competing with cell phones or iPods
- PlayStation 3 hard to develop for on purpose
- EA admits they need to try harder
- Killzone 2 sells 750k after launch
- Street Fighter: The Legend of Chun-Li KO’ed at theaters
- Tabula Rasa MMO Shutting Down After 1.5 years
- Xbox Live Bans Gay Gamers
We’re also asking a few questions of the week, you can answer them all, one or none (but we’ll give you sad face)! What’s your favorite video game accessory since you started gaming, what actor can make a video game movie a success?
Gaming Flashback: MystGaming Flashback: Myst
Myst was published by Brøderbund Software, developed by Cyan Worlds and created by two brothers that did the design and directed the game (it was, much like a movie).
The original game was released on the Macintosh (in 1993) and then later ported to Microsoft Windows and Sega Saturn, PlayStation, Jaguar CD, AmigaOS, CD-i, 3DO, PlayStation Portable, and Nintendo DS.
“Myst puts the player in the role of the Stranger, who uses an enchanted book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as “Ages”. Clues found in each of these Ages help reveal the back-story of the game’s characters. The game has several endings, depending on the course of action the player takes.” (wikipedia)
The game was a success, no doubt, and was considered the best selling PC game of all time until TheSims dethroned it. Besides mind blowing graphics, at the time, Myst helped move the game and PC industry along by selling CDROM’s. The game required a CDROM, which was rare at the time, and I recall them bundling Myst with some CDROMS or hyping it as “you need a CDROM so you can play Myst.” On more than one occasion when a person game to me asking what they should get to show off their new (costly) CDROM I would say “you need to try Myst.”
The gameplay of Myst consists of a first-person journey through an interactive world. The player moves the character by clicking on locations shown in the main display; the scene then crossfades into another frame, and the player can continue to explore. Players can interact with specific objects on some screens by clicking or dragging them(wikipedia)
Franchise sales: 12-million copies (first Myst game alone in the franchise, 6-million), pretty impressive eh?
You don’t have to be a huge Myst fan to know how it changed the industry, grew the medium of CD-based games and entertained millions. A real gamers thinking game!
To hear our full impression of Myst, checkout the TD Gaming Podcast Episode 77.
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Episode 397: Closing InEpisode 397: Closing In
A good episode this time, if a little meandering. The episode is slowly reaching its milestone.
The news items for the week include:
- Nintendo patents new hardware, doesn’t include a disc drive
- VS. Excitebike coming to Nintendo’s Virtual Console
- Nintendo increasingly considering movies
- 2DS dropping to $100
- Darkest Dungeon adds option to turn off controversial features
Check us on twitter: Jonah Falcon is @jonahfalcon, Paul Nowak is @stagermonkey, and Scott Dirk is @alphashard.
Hurry back… I enjoy the talk and banter between everyone…