Episode 371: This Podcast Is Extreme

This week is another short one as the news is pretty light. However, there is another Gaming History as The Super Mario Bros. Super Show! is examined.

This week’s news includes:

  • Destiny‘s PVP mode now breaks up teams if they’re too good
  • Xbox One sold over 720K Black Friday week in the US
  • Godzilla The Game heading to North America this Summer
  • Street Fighter V revealed as a PS4, PC exclusive (from GameSpot)

The Question of the Week: “What is your favorite giant monster?”

0 thoughts on “Episode 371: This Podcast Is Extreme”

  1. Hello guys.

    (First of all: i am not a native english speaker, so please excuse me, if some sentences sound horrible 😀 )

    I really enjoy every episode of your stream. Thank you for your time doing such a nice podcast!
    In the latest episode you asked the listener to comment about Ono mentioned, that there will be no pay to win in Street Fighter 5. I am a huge Fan of Street Fighter (since i played it the first time on the SNES (i think it´s called super favicon in th US 😉 )). Regarding SF4 (and all the updates: super, ultra and so on). there is NO opportunity to pay to win. The only thing you can buy, are other costumes and stuff like that. All balancing is for free, which means, you can’t buy an updated version of a character to make it stronger. If you have a newer version of the game (for example the lastest one: ultra street fighter 4) you are only able to use the new characters against other people who got the latest version. But you have the opportunity to select an older version of the game, before you look online for opponents. This means a person who has NOT the newest version of the game, and with this, neither the new characters is NOT able to play against another player with a new version. He is only able to play against other players with the same version of the game. so it is NOT able to pay to win … except you feel like a winner, when your char has another costume 😉
    Belonging to your question of the week, my favourite “monster” is not a real monster … it´s only a giant turtle: Groß-A’Tuin. I don’t exactly, if it has the same name in the english version, but this is the giant turtle from Discworld, on which back are standing the four giants, which carry the disc world 🙂 I really like big giant things .. such as this out of the world turtle … it´s so smooth and gentle 🙂

    I have two question for you: is there any possibility to get older episodes than the ones in itunes-podcast?
    second one: do you have experience in upscaling devices, so i can play my old consoles (like NES and Master System) on a new Plasma tv? A friend told me about this site: http://retrogaming.hazard-city.de … but i hope you may have some experience already and could share them with me 🙂

    Thanks again for your great work, and please keep on doing this podcast.
    If you ever want to visit germany, maybe to join the games con or just for fun, contact me … i can help you around in germany and you can stay at my place 🙂

    So long, greetings
    Ralf

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Worst comes to worst, a new podcast will be recorded next week.

Activision: Cleaning House, Losing StudiosActivision: Cleaning House, Losing Studios

Now that Activision has merged up with Blizzard all under Vivendi it’s time to consider what to do with all the additional overhead, management, internal studios and sheer amount of people working on projects within their organization. In other words, it’s time to trim the fat and get leaned out for the long haul.

This isn’t unexpected news, the only way to grow more effective as a large company is to remove some of the access baggage that can slow you down and let your competitors take control. This is a sad job which nobody takes pride in (most normal people anyway) but it could mean the difference between rising to the top and sinking like a brick.

“We are focused on improving efficiency across the combined organization and are concentrating on businesses where we have leadership positions that are aligned with Activision Publishing’s long-term corporate objectives,” Activision Publishing CEO Mike Griffith said in a statement. (gamespot)

It’s important to be aggressive as a large company, just like you would be as a startup company. There is a reason startup companies grow into powerful competitors that win, grow and eventually become (or be purcahsed by) larger companies.

As part of this move some staff will be migrated to new projects, persumably reporposed into other divisions or allowed to find new jobs somewhere else. This is called “realignment” by those in the management organization, and currently those up for realignment are:

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  • High Moon Studios (The Bourne Conspiracy, Darkwatch).
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  • Swordfish Studios (50 Cent: Blood on the Sand, Cold Winter)

These realignments along with other organizational changes will effect a few working game titles:

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It’s not that the titles they’re questioning are necessarily bad, but are not the leading titles in their space and are should be either given a stronger team to work on them or retire them entirely. To build a stronger team with passion and direction it might be best to sell the franchise(s) to other organizations so they can do it right with time and attention to detail.

(Thanks, gamespot)

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This week’s news includes:

  • Valve lays out new rules and guidelines for Early Access developers
  • Xbox One console exclusive Ori and The Blind Forest delayed into 2015
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  • GameStop & Nintendo: Game devaluation must stop

All this plus Listener Feedback and the Question of the Week: “What video game licensed cartoons have you enjoyed most, if any?”