Episode 373: Happy New 2015

This is the first podcast of 2015, and Jonah and Paul are ready to get going, talking about their holiday gifts and their disappointment in the film Birdman. There’s no Gaming History or Gaming Flashback this week, but stay tuned for one next week.

The news in this episode includes:

  • FBI claimed to be investigating Xbox Live, PlayStation Network DDoS perps
  • GSC Gameworld re-opens for business
  • Halo 5 multiplayer beta gets more maps, weapons, and modes (from GameSpot)
  • Xbox Live founder leaves Microsoft

Also in the podcast is some Listener Feedback and the Question of the Week, “How much do you play online?”

0 thoughts on “Episode 373: Happy New 2015”

  1. @Culture Diversity in games: I don’t know which is sadder: That you both didn’t think of Quest for Glory or the Witcher 3 when asking how many games have Baba Yaga. Quest For Glory series explored not just European culture but Arabian (QFG2) and African(QFG3) as well. You get to deal with Baba Yaga as a villain three times once in QFG1 and once again in QFG IV (Slavic) (which you also faced Domovoi and Rasulka, along with Vampires and Werewolves) and finally in QFG 5 (Greco-Roman). I do have to thank Sierra games for showing me such diversity of cultural backgrounds in their games, they also had a series called the Incans.

    Now Witcher has these Hags which seem like the kind of creature that Baba Yaga is, if you’ve seen some of them:

    http://www.gameranx.com/updates/id/13158/article/the-witcher-3-concept-art-depicts-baba-yaga-and-other-mythical-creatures/

    They should have had one of these “ladies” at the end of Blair Witch, that would have been great nightmare fuel.

    I do agree we need more game diversity of cultural backgrounds and Sierra had a lot of that. Speaking of which Ken Williams gave an interview about the new King’s Quest game being made by the Odd Gentleman

    http://www.gameinformer.com/b/features/archive/2015/01/02/ken-williams-interview-kings-quest-sierra-game-informer.aspx

    One point of the interview Ken says how he doesn’t like to categorize a game like “point and click” that they should be more an experience and not get stuck on trying to be next big thing. It made me think about how they tried to keep up with the changing game market back in the 90’s, struggles with FMV and then 3D games. Both this King’s Quest game and the GK1 remake are Corporation backed while the Kickstarted Hero-U and Space Venture are not and seem to be having trouble getting done at all.

    @ “Selling out”: I like the saying if you can do something well, get paid for it. I think it makes sense, everyone deserves to eat even brilliant artists.

    @ Hacker Punks: I cannot wait for these punks to be arrested; they committed a crime so YES they will be investigated. I had to laugh at the phrase “all the good hackers have done” yeah like what? Also apparently Sony was “asking for it” by not having better security, now I wish Sony had worked harder on being more secure it still doesn’t give the right for them to break in.

    @Playing Online: I agree I don’t like trying to play with random strangers and having a group of friends is great. So speaking of Polycast we’re always open to you dropping by on Saturday Jonah. We’ve been playing Civ 5 and Beyond Earth lately.

    @Christmas loot: I got a bag of holding from Thinkgeek, lightsaber chopsticks, a Star Trek communicator badge, a Professor Layton game and a doctor who Pocket watch. So I got some good geeky loot this Christmas!

  2. @Help me mom, they hacked my Xbox!!!

    I wasn’t affected this time around because I was with my family for New Year and mostly played offline. I will have to agree thou. Microsoft and Sony get hacked so often now that it’s not even news anymore. I find it ironic how a snot can spit down on a huge company whenever he pleases. Something has to change.

    @STALKER: Shadow of >>>CENSORED<<<

    Maybe the Ukrainian government did not want a tourist influx into their danger zone. The STALKER series did raise Chernobyl’s profile considerably. Last thing they wanted was amateur treasure hunters crawling around the Sarcophagus looking for artefacts. On the folklore cultures, there are quite a few different mystical entities that would make good game characters. In fact, there are many Russian games based on the Russian folklore. But they never make it out beyond the Iron Curtain. Not enough demand. The reason why Greek and Roman gods are so popular is because everyone knows them. On the contrary, most westerners can’t even pronounce Vodyanoy or Kikimore (mystical creatures).

    @QOTW

    Not as much as I would like too. I only play online with my friends, and currently we have a mismatch of gaming platforms (I have lots of consoles but no PC). I used to play a lot on Xbox Live. Have my fondest memories playing Bad Company 2, Borderlands and Left 4 Dead 2 till the latest hours of the night. But university fixed that. Had no time to play anything at all. Now I can’t get back into any online gaming. I have a huge of backlog of singleplayer games and no worthy multiplayer games to keep me interested. It has been a long time since something fresh came out. Maybe Evolve and Halo will fix that.

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Once upon a time Rare though they had a winner; a game which would end all the confusion between a hardcore console and a kiddie console. Viva Piñata was supposed to change the way we think about Xbox 360 gaming by showing off a title that would make children feel more inclined to game on a “big boys console.”

Unfortunately, execution of Rare’s new franchise title came with a few rough patches, namely Gears of War. Earlier on they had press releases and conferences about how this game was going to interact with users, inspire them to watch Viva Piñata the cartoon to get new recipes for the game which would allow you to create new breeds of Piñata. There were a few flaws in the plan. They didn’t hype the game enough prior to the release and then they decided to launch the game during the over-hyped Gears of War title.

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My children were too young to play the first Viva Piñata and it didn’t provide enough interest for them to watch me play it and invest the hours. I found the game to be creative and fun… for awhile. Once my happy little Piñatas started eating each other and fighting constantly I realized the joy was gone. If I want to listen to screaming and fighting I’ve got my own children, babysitting Piñatas in a fake garden just wasn’t doing it for me.

Now, Viva Piñata: Trouble in paradise has been given a date of September by Eurogamer. Rare is stating we’ll have 30 new Piñata’s to play with along with new environments, co-op play and other cute options. Admittingly, Drop-in/Drop-out co-op play does sound kind of neat but my emotional scares from the first title have not healed yet.

I was told there would be a great deal of downloadable content (DLC) for Viva Piñata. but found nothing available after I purchased the game and, if content exists now, I’ve long since lost interest in the game. The idea was solid, the demographic was available but the execution went flat. You cannot expect older gamers with children to believe Microsoft or Rare are planning to give us real kids games when you release a single title and show us no other kids games for two years.

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If the upcoming Viva Piñata franchise executes like its prior title there will definitely be some trouble in paradise.