Episode 373: Happy New 2015

This is the first podcast of 2015, and Jonah and Paul are ready to get going, talking about their holiday gifts and their disappointment in the film Birdman. There’s no Gaming History or Gaming Flashback this week, but stay tuned for one next week.

The news in this episode includes:

  • FBI claimed to be investigating Xbox Live, PlayStation Network DDoS perps
  • GSC Gameworld re-opens for business
  • Halo 5 multiplayer beta gets more maps, weapons, and modes (from GameSpot)
  • Xbox Live founder leaves Microsoft

Also in the podcast is some Listener Feedback and the Question of the Week, “How much do you play online?”

0 thoughts on “Episode 373: Happy New 2015”

  1. @Culture Diversity in games: I don’t know which is sadder: That you both didn’t think of Quest for Glory or the Witcher 3 when asking how many games have Baba Yaga. Quest For Glory series explored not just European culture but Arabian (QFG2) and African(QFG3) as well. You get to deal with Baba Yaga as a villain three times once in QFG1 and once again in QFG IV (Slavic) (which you also faced Domovoi and Rasulka, along with Vampires and Werewolves) and finally in QFG 5 (Greco-Roman). I do have to thank Sierra games for showing me such diversity of cultural backgrounds in their games, they also had a series called the Incans.

    Now Witcher has these Hags which seem like the kind of creature that Baba Yaga is, if you’ve seen some of them:

    http://www.gameranx.com/updates/id/13158/article/the-witcher-3-concept-art-depicts-baba-yaga-and-other-mythical-creatures/

    They should have had one of these “ladies” at the end of Blair Witch, that would have been great nightmare fuel.

    I do agree we need more game diversity of cultural backgrounds and Sierra had a lot of that. Speaking of which Ken Williams gave an interview about the new King’s Quest game being made by the Odd Gentleman

    http://www.gameinformer.com/b/features/archive/2015/01/02/ken-williams-interview-kings-quest-sierra-game-informer.aspx

    One point of the interview Ken says how he doesn’t like to categorize a game like “point and click” that they should be more an experience and not get stuck on trying to be next big thing. It made me think about how they tried to keep up with the changing game market back in the 90’s, struggles with FMV and then 3D games. Both this King’s Quest game and the GK1 remake are Corporation backed while the Kickstarted Hero-U and Space Venture are not and seem to be having trouble getting done at all.

    @ “Selling out”: I like the saying if you can do something well, get paid for it. I think it makes sense, everyone deserves to eat even brilliant artists.

    @ Hacker Punks: I cannot wait for these punks to be arrested; they committed a crime so YES they will be investigated. I had to laugh at the phrase “all the good hackers have done” yeah like what? Also apparently Sony was “asking for it” by not having better security, now I wish Sony had worked harder on being more secure it still doesn’t give the right for them to break in.

    @Playing Online: I agree I don’t like trying to play with random strangers and having a group of friends is great. So speaking of Polycast we’re always open to you dropping by on Saturday Jonah. We’ve been playing Civ 5 and Beyond Earth lately.

    @Christmas loot: I got a bag of holding from Thinkgeek, lightsaber chopsticks, a Star Trek communicator badge, a Professor Layton game and a doctor who Pocket watch. So I got some good geeky loot this Christmas!

  2. @Help me mom, they hacked my Xbox!!!

    I wasn’t affected this time around because I was with my family for New Year and mostly played offline. I will have to agree thou. Microsoft and Sony get hacked so often now that it’s not even news anymore. I find it ironic how a snot can spit down on a huge company whenever he pleases. Something has to change.

    @STALKER: Shadow of >>>CENSORED<<<

    Maybe the Ukrainian government did not want a tourist influx into their danger zone. The STALKER series did raise Chernobyl’s profile considerably. Last thing they wanted was amateur treasure hunters crawling around the Sarcophagus looking for artefacts. On the folklore cultures, there are quite a few different mystical entities that would make good game characters. In fact, there are many Russian games based on the Russian folklore. But they never make it out beyond the Iron Curtain. Not enough demand. The reason why Greek and Roman gods are so popular is because everyone knows them. On the contrary, most westerners can’t even pronounce Vodyanoy or Kikimore (mystical creatures).

    @QOTW

    Not as much as I would like too. I only play online with my friends, and currently we have a mismatch of gaming platforms (I have lots of consoles but no PC). I used to play a lot on Xbox Live. Have my fondest memories playing Bad Company 2, Borderlands and Left 4 Dead 2 till the latest hours of the night. But university fixed that. Had no time to play anything at all. Now I can’t get back into any online gaming. I have a huge of backlog of singleplayer games and no worthy multiplayer games to keep me interested. It has been a long time since something fresh came out. Maybe Evolve and Halo will fix that.

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In the world of game development, everyone wants to make it to the top or at least sell their game and feel a mild bit of success. Developers jump into this industry to express their passion for games and not always to make a million dollars. However, one developer is on the road to a million bucks.

ishootEthan Nicholas, developer of a tank artillery game called iShoot, told Wired.com he quit his job the day his app rose to No. 1 in the App Store, earning him $37,000 in a single day. (wired.com)

Now here is a career choice made for you! He goes on to say that he’d be a millionaire right now if it wasn’t for taxes. We’d also remind him to check out Apple’s cut of the profits too, that might be slowing him down. However, if it wasn’t foir the little iPhone he’d still be working his day job. He’s expecting to hit a million by the end of the year, not too shabby for an iphone shooter game, eh?

He created a ‘lite’ version of the game, much like other developers have, but iShoot Lite shot itself to #1 on the apps charts and his little marketing message “buy the full game for $3.00” was the key he needed. Once people got a taste of the free application they went back for more and now he’s going to be thanking himself for the marketing position he put himself in.

It’s been a few years since a single developer has been able to find gold so quickly, but he did work hard to get to this point. Hustling at night with his one-year old and a dream, he is a self-taught iphone developer who spent hours on the computer desiging the title. Granted, thousands of developers have tried the same move for PC gaming and other such mediums, Ethan Nicholas has proven there is great potential in the iphone along with a few other developers who have found success in the hand-held sector of casual gaming.

Congrats, hope you make it to a million and beyond!