Episode 374: Lost in a Crowd

This week’s episode of Gaming Podcast has a special guest co-host, Andrew Yoon, formerly of Joystiq and currently in card game and video game development. The Gaming Flashback is the one that started them all: LEGO Star Wars: The Video Game.

The slow news week includes:

  • DDoS service targeting PSN and Xbox powered by home Internet routers
  • Japanese console sales continued to slide in 2014
  • Evolve’s questionable bargain: pre-purchase to avoid the unlock grind
  • Sony delays PS4 in China

The Question of the Week: “What is your favorite, if any, LEGO videogames?”

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UK developer David Braben from Frontier Developments believes smaller development studios are in the worse position when it comes to re-sale of “pre-owned” video games. Since a developer only gets their cut of the profits when a game is sold new, pre-owned titles allow gamers to play games without paying the developer for the effort.

This also hurts larger publishers, but they’re able to recover because of the sheer volume of games and game titles. One idea David had, was to code each game with a unique license key like a PC game that gamers must enter before playing. This would kill the ability to re-sell video games back to the market for others to buy at a cheaper price (translation: better value).

The future shows a higher degree of downloadable games, which cannot be re-used or sold back to the market, but for now, developers have to deal with pre-owned video games cutting into their profit. Presumably you could have a great game with smaller sales and a high degree of resale in the pre-owned market.

Problem with this take on development? Besides large scale video game sellers like GameStop making 80% profit margins on resold games (rather than a 10-15% on new), gamers want a way to make back some of their money on expensive titles. When you’re paying $60 for a game and you beat it in a week or two, you want to resell it so you can invest in a future title.

My theory… make games more affordable so we don’t feel gouged on the price. We may decide to hold on to it longer and tell our friends about it. A good game reference and a reasonable price will increase sales every time. Don’t try to solve pre-owned problems when the problem is the publisher and the industry making huge game prices.

(Thanks, Kotaku)

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This weeks question of the week, sorta off the cuff random: What’s your favorite old school game, and how long do you believe it took to make it? (and, do you really know how long–do the research and let us know!)

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This week has a full crew again with Jordan, Jonah, Paul and Dan, and even though there’s no Gaming Flashback or Gaming History, there’s a ton of news to pour over.

This week’s news includes:

  • Jay Wilson steps down from Diablo III stewardship
  • The Secret World sees ‘400% increase in activity’ after December relaunch
  • Mojang: Minecraft XBLA outsold Minecraft PC in 2012
  • Gas Powered Games confirms major layoffs
  • Sony settles lawsuit with Kevin Butler actor Jerry Lambert
  • Pachter: Nintendo is “a few years late” in everything they do

On a sadder note, Dan announced a day after the podcast recording that he will be employed full-time and no longer have the time to be a regular member of the podcast.

This week’s Question of the Week: “What game do you want to see a sequel to the most?”