Episode 403: Jam and the Hooligans

The episode is a day late, sorry about that, folks. In this episode, we wish Paul was with us to discuss what he thought of the release of Jem and the Holograms in theaters. The banter is strong, but not overstuffed like last week.

Lots of news this week, however:

  • Konami insists Hideo Kojima still works at company
  • 343 Industries not ruling out PC port of Halo 5
  • Rebellion rescues Kickstarter backers from GRIN’s bankruptcy
  • Classic car combat RPG Autoduel may be making a comeback with inXile
  • Pete Hines: Entire game not on Fallout 4 PC disc
  • Vivendi seeking more shares of Ubisoft, board seats

The Question on the Week: Do you prefer first person or isometric RPGs?

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Flashback: The Incredible MachineGaming Flashback: The Incredible Machine

The Incredible Machine (TiM) is a game designed and developed by Kevin Ryan and produced by Jeff Tunnel (now co-founder of GarageGames and their successful title Marble Blast Ultra on the 360 and co-founder in Dynamix makers of A-10 Tank Killer and The Red Baron). At the time, The Incredible Machine series came out of the shop known as Jeff Tunnel Productions.

Jeff Tunnel Productions published the first Incredible Machine games from 1993 to 1995 while Sierra Entertainment published all the rest of their titles all the way up to 2001. What is The Incredible Machines all about? It’s a game where you must build a series of Rube Goldberg devices in a “needlessly complex fashion” all to perform some simple tasks. That is the entire point to a Rube Goldberg device, which was originally defined as “accomplishing by extremely complex roundabout means what actually or seemingly could be done simply.”

I think everyone has seen a Rube Goldberg device, their are examples in science museums, and entire Myth Busters Episode about them, they appear in many movies (Goonies used one to open the fence to let in Chunk after he does his dance as did Doc Brown in Back to the Future to cook his breakfast and get his dog food).

(more…)

Gaming Podcast 214: A Fully PAXed EpisodeGaming Podcast 214: A Fully PAXed Episode

We review our experiences of PAX East in this podcast and the second half is full of gaming news and community comments. Derrick reflects at his fun experience of Orcs Must Die while Jonah spent some time with LA Noire and Star Wars: The Old Republic. The news highlights include:

  • PSP Go Price Goes Back to $200 After 3 Days
  • Phil Harrison Sez Industry Struggling With Casual and Mobile Game Market
  • Angry Birds Hits 100 Million Downloads
  • Bioware Talks Jade Empire Again
  • Gamer Loses $1800 In Games from Steam

This week’s question of the week: Which convention would you want to attend most: E3, PAX or Comic Con?

Episode 280: Episode 280: Full of Drugs and an XCOM ContestEpisode 280: Episode 280: Full of Drugs and an XCOM Contest

Jordan Lund can’t make Episode 280, but fortunately, Paul S. Nowak makes his triumphant return, albeit pumped full of medication. Enjoy his drug-fueled babbling as he waxes poetic on the virtues of playing social networking games while high.

He was lucid enough to discuss the following news items with the gang, however:

  • Cryptic calls for new MMO review system
  • BioWare Mythic “can’t make all Ultima fans happy” but hope they “enjoy nostalgia”
  • PS3 version of Black Ops 2 includes optional hi-res texture install
  • Wii U gamepad won’t be sold separately at launch

Gaming Podcast is also running a new contest to win a free Steam code for the hotly anticipated XCOM: Enemy Unknown remake. All listeners have to do is answer the Question of the Week in the comments section, “What is your favorite game from the 1990’s?”