Episode 403: Jam and the Hooligans

The episode is a day late, sorry about that, folks. In this episode, we wish Paul was with us to discuss what he thought of the release of Jem and the Holograms in theaters. The banter is strong, but not overstuffed like last week.

Lots of news this week, however:

  • Konami insists Hideo Kojima still works at company
  • 343 Industries not ruling out PC port of Halo 5
  • Rebellion rescues Kickstarter backers from GRIN’s bankruptcy
  • Classic car combat RPG Autoduel may be making a comeback with inXile
  • Pete Hines: Entire game not on Fallout 4 PC disc
  • Vivendi seeking more shares of Ubisoft, board seats

The Question on the Week: Do you prefer first person or isometric RPGs?

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Episode 330: Batman ProblemsEpisode 330: Batman Problems

This week’s episode has Jonah ranting about the shoddy QA in Batman: Arkham Origins, while Jordan admits he never used those Xbox Live cards that came free with some games. In the meantime, the Gaming Flashback is the classic Apple ][ game Bolo.

The news this week includes:

  • EA splits from Tiger Woods
  • Rumor: Xbox One SDK plagued by eleventh hours bugs
  • Apple sells 33.8m iPhones, 14.1m iPads in September quarter
  • Nvidia Shield update adds official PC streaming, console mode, more Android support
  • Fans trash Call of Duty: Ghosts booth at a games expo

No Question of the Week this week – just looking for Listener feedback.

Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate

Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.

It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.

The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.

The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).

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Episode 545: Fleshy Testicle MonstersEpisode 545: Fleshy Testicle Monsters

Jonah finally finishes the strange puzzle platformer Inside and discusses it with the crew during the post-podcast discussion. Otherwise, there’s news galore, as well as a Gaming Flashback of the notorious flop Sonic the Hedgehog from 2006.

It includes:

  • Quantic Dream is “not exclusive to any platform anymore”
  • An enhanced edition of System Shock 2 is in development
  • Nintendo Switch SNES controller spotted
  • Minecraft‘s Super Duper Graphics Pack officially canceled

Let us know what you think.