Episode 407: Third Time’s the Charm

If you’re wondering where the podcast has been, it’s been in technical hell. Twice the podcast was recorded each week, and both times there were serious technical issues. This time, we’ve got it right, and even have Paul dropping by to discuss his new book, “Gaymers: the Difference a ‘Y’ Makes: How (and Why) to Make Video Games LGBT Players Care About“. Actually, it’s mostly dominated by a discussion of an episode of My Little Pony: Friendship Is Magic.

Otherwise, the news items include:

The Question of the Week: “Who is your favorite superhero?”

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Episode 761: Gamescom ReportEpisode 761: Gamescom Report

This week’s episode the trio discussed Ubisoft CEO Yves Guillemot summoned to court in former employee harassment case, Paradox ‘making adjustments’ to Bloodlines 2‘s Toreador and Lasombra DLC, Sean Murray says the Earth-sized planet in Light No Fire will have ‘real oceans’, Crusader Kings 3‘s new DLC has a release date, Gearbox boss Randy Pitchford says “I think they could charge $200” for Borderlands 4, and Triangle Strategy released on XSX/PS5.

The news includes:

  • Gamescom announcements
  • No Man’s Sky adds fully customisable multi-crew spaceships you can build and fly with your friends
  • Clair Obscur: Expedition 33 is ‘not the end’ of the franchise, director confirms

Let us know what you think.

Imagine a Free World of WarcraftImagine a Free World of Warcraft

Once upon a time the folks at Blizzard Entertainment thought they could support the entire world of World of Wacraft by ad revenue. This would have created an MMO experience which would cost you nothing but a bit of annoyance by ad providers; what would the total audience be if the game was free?

Had WoW launched free of charge they would probably have significantly more users playing the game, but the ad revenue from the sheer amount of people would be nothing compared to a monthly charge for eight million subscribers.

Although only a small number of those subscribers are US based, they’re still raking in the cash compared to an ad-based model, even if they were to have triple the subscribers.

However, the Blizzard exec noted: “We didn’t want to charge a subscription, but as we researched market conditions, we realized that wouldn’t support us.”

It’s possible, perhaps, that Blizzard would have fallen under its own weight had they created a world where anyone could play for no charge. Imagine the server utilization, the volume of traffic and the support calls they would get for triple or quadrupal the player base with only ads paying the checks.

Granted, a free system would be excellent in theory, but in practice, making us pay is the only way to throttle our addictions. Sad, but true.

(Thanks, gamasutra)