Episode 416: Blowing Winds

Unfortunately, we had to skip a week despite recording a good podcast thanks to technical difficulties – don’t worry, we’ll air it at some point in the near future. It was a good episode. This episode had its own issues, as Jonah was unable to record the podcast at home, so he was outside in the New York City night air podcasting with TJ and Scott.

This week’s news includes:

  • Microsoft cancels Fable Legends, closes Press Play Studios, considers shuttering Lionhead Studios UK
  • Report: SpinTires developer sabotaged his own game
  • 10 months later, MAME finishes its transition to open source
  • Valve announces The Lab, a compilation of free VR “experiments”

Let us know what you think.

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Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box

Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.

How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.

There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.

Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…

(Thanks, GameSpot)

Episode 309: Best Episode Ever?Episode 309: Best Episode Ever?

[This episode is unedited, so be prepared for some naughty language.]

This week has some stunning news items, causing an overstuffed, long episode, so big even Jordan’s wife chimes in, and Jonah and Paul argue hotly over the last item. The Gaming Flashback for this episode is Super Star Wars.

This week’s huge news:

  • EA gets exclusive license to publish Star Wars games, powered by Frostbite 3 engine
  • Uplay causing problems with Steam version of Heroes VI expansion Shades of Darkness
  • The Sims 4 officially announced by Electronic Arts
  • Michael Biehn hints at Far Cry 3 Blood Dragon sequel
  • Doritos Crash Course 2 coming May 9, still free
  • Spiritual successor to Eternal Darkness hitting crowdfunding on May 6
  • Gearbox dismisses Aliens: Colonial Marines lawsuit as “beyond meritless”

Also some listener feedback, plus this week’s Question: “What was your Golden Era of videogaming?”

Episode 518: Mattel Vs Atari AgainEpisode 518: Mattel Vs Atari Again

It’s seems like old times as there’s a new IntelliVision console coming out to compete with the Atari VCS. The funny part, of course, is that the new IntelliVision will feature Atari 2600 games on it published by Atari. I guess we’re all friends now. This week’s Gaming Flashback is Dead Space.

As for the news:

  • Intellivision Amico console coming in 2020
  • Jade Raymond leaves Electronic Arts
  • Splash Damage ends development of its team-based shooter Dirty Bomb
  • Fortnite‘s Save the World Mode won’t be going free-to-play in 2018

The Question of the Week is: “Which cancelled game would you wish have been completed: Starcraft Ghost, Fallout 3 (Van Buren), Warcraft Adventures, Scalebound, Fez 2, Prey 2, The Flash: The Fastest Man Alive, Full Throttle 2, or something else?”