Episode 423: Nintendo NX

This week revolves around Nintendo’s upcoming console. Otherwise, there isn’t much to speak of in terms of shocking news. However, there is a lot of it this time around.

The news items include:

  • Stardew Valley multiplayer, console ports confirmed
  • Nintendo NX launching March 2017, new mobile games on way
  • Oculus Rift arrives at Best Buy stores ahead of pre-orders
  • Nintendo won’t sell NX at a loss
  • Classic Sega Mega Drive ROM hacks hit Steam workshop

Question of the Week: “Ever play any console ROM hacks?”

0 thoughts on “Episode 423: Nintendo NX”

  1. I like what Jonah said in your latest podcast regarding cannabis; I believe that not getting it after being on it for a while is what causes depression and so forth because of the neuro-endocrine system relying on it, but it should subside after normal functioning of the endocrine system returns, depending on the user. Also, paronoia might stem from stigma attached to it. Who knows how it would be if it were treated like coffee/caffeine?

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The news also includes the following topics:

  • Duke Nukem Forever review fiasco
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Gaming Flashback: MystGaming Flashback: Myst

Myst was published by Brøderbund Software, developed by Cyan Worlds and created by two brothers that did the design and directed the game (it was, much like a movie).

The original game was released on the Macintosh (in 1993) and then later ported to Microsoft Windows and Sega Saturn, PlayStation, Jaguar CD, AmigaOS, CD-i, 3DO, PlayStation Portable, and Nintendo DS.

Myst puts the player in the role of the Stranger, who uses an enchanted book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as “Ages”. Clues found in each of these Ages help reveal the back-story of the game’s characters. The game has several endings, depending on the course of action the player takes.” (wikipedia)

The game was a success, no doubt, and was considered the best selling PC game of all time until TheSims dethroned it. Besides mind blowing graphics, at the time, Myst helped move the game and PC industry along by selling CDROM’s. The game required a CDROM, which was rare at the time, and I recall them bundling Myst with some CDROMS or hyping it as “you need a CDROM so you can play Myst.” On more than one occasion when a person game to me asking what they should get to show off their new (costly) CDROM I would say “you need to try Myst.”

The gameplay of Myst consists of a first-person journey through an interactive world. The player moves the character by clicking on locations shown in the main display; the scene then crossfades into another frame, and the player can continue to explore. Players can interact with specific objects on some screens by clicking or dragging them(wikipedia)

Franchise sales: 12-million copies (first Myst game alone in the franchise, 6-million), pretty impressive eh?

You don’t have to be a huge Myst fan to know how it changed the industry, grew the medium of CD-based games and entertained millions. A real gamers thinking game!

To hear our full impression of Myst, checkout the TD Gaming Podcast Episode 77.