Episode 423: Nintendo NX

This week revolves around Nintendo’s upcoming console. Otherwise, there isn’t much to speak of in terms of shocking news. However, there is a lot of it this time around.

The news items include:

  • Stardew Valley multiplayer, console ports confirmed
  • Nintendo NX launching March 2017, new mobile games on way
  • Oculus Rift arrives at Best Buy stores ahead of pre-orders
  • Nintendo won’t sell NX at a loss
  • Classic Sega Mega Drive ROM hacks hit Steam workshop

Question of the Week: “Ever play any console ROM hacks?”

0 thoughts on “Episode 423: Nintendo NX”

  1. I like what Jonah said in your latest podcast regarding cannabis; I believe that not getting it after being on it for a while is what causes depression and so forth because of the neuro-endocrine system relying on it, but it should subside after normal functioning of the endocrine system returns, depending on the user. Also, paronoia might stem from stigma attached to it. Who knows how it would be if it were treated like coffee/caffeine?

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The other news includes:

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We also have listener feedback. Let us know what you think.

The post Episode 726: Directly Nintendo first appeared on Gaming Podcast.

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We Need Another Ikari WarriorsWe Need Another Ikari Warriors

In 1986 SNK released Ikari Warriors, it had all the makings of a classic title. Cool weapons, time strategies, two player action and a great challenge. We’re now seeing folks reproduce some of the essence of classic games by creating platformers like Little Big Planet and Mega Man 9, where is the love for the top-down scrollers?

Ikari Wariors was one of the first game titles to use a rotary joystick along with a directional system. Looking at the current generation Xbox 360 and PlayStation 3 it’s plain to see the joystick is equipped with this design. We’ve seen Geometry Wars utilize the analog stick to create a 360 directional attack, so it’s possible to utilize this behavior for Ikari Warriors.

Given SNK is still alive under the name SNK Playmore the intellectual property must still exist to breath fresh life into an Ikari Warrior remake, with about six to eight months development time a classy title could be re-developed using old concepts brought to the current generation hardware.

Blast grenades, RPG’s, smart bombs, air strikes the options are limitless and the concept has been proven to work. Given the gamer demographic of 18-34 it’s plain to see old gamers of the Arcade and NES would recall and rebuild their love for the title while attracting younger audiences whom have never seen an Ikari Warriors title; if it worked in 1986 are we so adverse to it working again?

Games do not have to implement full 3D perspective graphics to be cool, we’ve seen proof in that with the Wii and the demand for titles like Little Big Planet. We neeed another Ikari Warriors.