Dead Rising is being ported to the Nintendo Wii, only two years after the original title. In Japan, they’ve changed the name to Dead Rising: Zombies Sacrifice, perhaps to make it sound like a different game.
The game, in fact, is said to have some difference from the original title. These changes are ‘upgrades’ from the original title based on feedback from consumers. Rather than simply reissuing the same game, “in addition to a revised story structure, the Wii version of Dead Rising will feature new enemies and items, as well as a behind-the-shoulder camera system modeled after Resident Evil 4” (1up)
Fixing the camera and adding some new monsters is enough to give the game the subtitle Zombies Sacrifice. They’ve included full waggle support for the controller allowing you to kill zombies with the greatest of ease, but… it’s still killing zombies…
Does anyone care?
I liked the auction house in Diablo 3 because it allowed for more gear homogenization; if my character got an item that did not help that specific class as much as another item, I could possibly auction that loot and buy a better suited one.
The 6 TFLOPS available on Scorpio make it comparable to an overclocked RX 480, so it might be capable of running Doom without dynamic resolution scaling, and consoles use low-level APIs similar to Vulkan, but we don’t know the CPU specifications.
Thank you for mentioning me!