Episode 438: League of Denzer

As Jonah and T.J. chide Scott for going into an F-bomb rage over the iPhone’s price, the holiday season looms, and T.J. talks about his renewed relationship with League of Legends.

This week’s news items include:

  • All Battlefield 4 expansions are free until next week
  • Sony confirms layoffs at London, San Diego Studios
  • Valve tackles dodgy devs cheating Steam review scores
  • League of Legends surpasses 100 million monthly players

All this and one Listener Feedbnack we didn’t get around to listening to, so wait til next week.

0 thoughts on “Episode 438: League of Denzer”

  1. My roommate has the white PS4 that was bundled with Destiny.

    I recall playing DotA when it was new in 2005, but I haven’t played it in years because I disliked teammates “feeding” (dieing a lot) and being killed by multiple opponents because my teammate(s) wouldn’t declare MiA (missing in action) heroes in their lanes.
    Regarding why people in RTS and MOBA games click constantly might be to help their reaction time, as I, too, did that; it would let me know relative server latency.

    I never played LoL, HotS, or DOTA2, but I have spectated DOTA2 to see my PC’s performance, and DOTA2 got a Vulkan update, so I’m hoping for the next Half-Life, Left 4 Dead, Counter-Strike, or Valve game to use a good Vulkan implementation.

    I enjoy watching Super Mario Maker, “Retro” category games, nostalgic games, and high requirement games because I’m using an old PC until Zen arrives, and I, too, use Twitch to preview games.; it, also, serves as “background noise”.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 350: Where In the World Is Gaming Podcast?Episode 350: Where In the World Is Gaming Podcast?

Last week’s podcast was the victim of Jonah’s ISP going down, so this week is a mix of last week’s and this week’s news, as well as a Gaming History on industry legend Nolan Bushnell.

The news includes:

  • EA rumored to nearing deal to stream games via Comcast
  • Nintendo responds to gay marriage petition
  • $300 3D printer coming early 2015
  • Kinect-free Xbox One coming June 9 for $399
  • Philips sues Nintendo, seeks to halt Wii U sales in U.S.

The Question of the Week: “What is your favorite educational videogame?”

Electronic Arts Issues 1,000 Pink SlipsElectronic Arts Issues 1,000 Pink Slips

Electronic Arts is planning to lay off 1,000 employees, approximately 10% of their employees. In this layoff their also consolidating EA Black Box back into EA Canada. EA Black Box was spun off as a studio outside of EA Canada to work on such titles as Need for Speed but, with the layoffs arriving, they’re going to be merging the remainder of EA Black Box into EA Canada by June 2009. The remaining EA Black Box employees will continue working on Skate 2.

The pink slips should be issued by March 31, 2009 and we’re hoping the folks that have lost their jobs will find new jobs as soon as possible. An Electronic Arts representative said:

“This does not mean that the Black Box studio is closing. The studio is moving to our Burnaby campus to share the facility with EAC and other EA teams that operate out of our state-of-the-art facility. We will operate two distinct studios, each with their own distinct culture and teams, out of our Burnaby facility.” (gamespot)

EA hasn’t mentioned any specific franchise cancellation but we’re going to assume something is going to slip, it’s hard to imagine a company can lose 1,000 employees without impacting business operations. If EA was able to layoff 1,000 people without impacting day-to-day business, then they’re definitely hurting in the management department because that would be a ton of waste.

Big companies may cut costs during hard times but they said they’re, “implementing a plan to narrow its product portfolio to focus on hit games with higher margin opportunities. The company remains committed to taking creative risks, investing in new games, leading the industry in the growing mobile and online businesses, and delivering high-quality games to consumers.”

We’re curious just how much EA is willing to risk on “creative” endevours considering publishers are already hesitant to break new ground. The next few years should yield great opportunities for smaller developers to put on their creative hat and open new doors and opportunities for themselves.