Episode 471: Nintendo’s Lawyers

Nintendo is the main focus of this week’s episode, but we can’t discuss the company too much or they’ll sic their lawyers on the podcast. Other than that, there’s plenty of safe things to discuss.

This week’s episode includes:

  • Evil Genius 2 in development at Rebellion
  • Nobody can find the source code for Icewind Dale II
  • Breath of the Wild players will learn more about Zelda in The Champions’ Ballad DLC
  • Where are all the Nintendo Switch game ports?

Also, learn about who won the contest, which was decided by the roll of a die.

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Episode 500: Celebration Time!Episode 500: Celebration Time!

After 11 years, VGRT Gaming Podcast, nee “Technical Diversions (TD) Gaming Podcast”, has hit the magic 500th episode, with not only former co-host Paul Nowak joining in on the celebration, but 2Old2Play’s Derek Nolan and former co-host Dan Quick sending their congrats as well. Paul’s presence is the go-ahead to give TJ and Scott permission to razz Jonah to no end, while Parker Brother board games are compared. This week’s Gaming Flashback is World of Goo.

The news for this magical 500th episode includes:

Question of the Week: “If you were a classic Parker Brothers board game, which would you be?”

[Song: “The Field Of Cormallen” by David Arkenstone.]

3 Reasons Publishers Desire Us to Keep Old Games3 Reasons Publishers Desire Us to Keep Old Games

When we invest in a new video game we want to feel satisfied by the content supplied in the game, we want to know we’re getting our moneys worth in the investment. Publishers, on the other hand, want us to keep our old games so they stay out of the used market. A publisher does not make a dime on used game sales. Their primary weapon to stop game sales? Downloadable Content (DLC).

1. Publishers Spend Lots on Marketing

A great example being GTA IV, hardcore gamers have a short attention span and live on hype more than physical games. Today, games live in press releases, demos, cinematic and live gameplay footage at conferences and on the web. Then, a game hits the shelves and sells millions of copies for a week or two before it’s forgotten. Publishers have marketed their game well, spent thousands on conference booths, streaming video bandwidth and rushing game demos through development and testing cycles early to get eyes on their titles.

Let’s face it, gamers that scrambled to buy Grant Theft Auto IV have moved onto the next big title or have decided to go outside for some fresh air (probably the former). Hardcore gamers consumes games like candy, sells them off for store credit and works towards their next purchase.

2. Publishers Want Loyalty

DLC breaths new life into old games, making them remain valuable for months after the hype and excitement has died. We’re now spending USD $60.00 for some of these new “current generation” game titles for a few days or weeks of excitement. Free downloadable content brings new reasons to play our “old stale” games and allows us to feel comfortable about our 60 bucks spent on a title.

Rainbow Six Vegas 2 is receiving a new “Fan Pack” for gamers to re-energize themselves about the “old” sequel to Rainbox Six Vegas. A game released in March is considered old by gamers, probably rarely played on Xbox Live anymore and needs something to keep the fans interested. This helps build loyalty to your product so the next franchise title which is released has a better chance of being purchased by your fan base because they can look forward to additional free content in the future.

3. Publishers Hate Used Games

Publishers are helping stick those games in the hands of the gamers for a longer period of time by supplying free add-on packs. Why would you re-sell your precious title back to the store when you could hold it and wait for potential DLC?

Publishers receive no revenue from the resale of a video game so it’s in their best interest to keep it out of the used markets. If there is a chance your beloved game will receive new features, at no cost to you, wouldn’t you hold off from selling it to see what’s coming?

Once a gamer has sold their title to a retail chain for pennies they’re unlikely to re-buy the title with the typical 80% markup when DLC arrives. They may opt to borrow a friends copy or rent the title rather than re-purchase it; neither fair well for the publisher in terms of revenue.

Games are expensive. Consumers must be wise to the best value in their video game titles and publishers want you to choose them for your gaming entertainment. Competition is high, profit margins are low and the market is all about sales volume. Publishers want repeat customers, people who feel their games are valuable before and after the purchase and are willing to share their loyalties with others.

Do you collect old console games, or do you sell them off to game stores and/or eBay? Would you consider holding off a sale if there was a great chance of new downloadable content?

Episode 464: EA’s Star Wars Battlefront II plansEpisode 464: EA’s Star Wars Battlefront II plans

Since the podcast recording last Wednesday had audio issues and the news was, frankly, boring, the crew decided to record a new 464th episode on Easter Sunday, after some more interesting stuff was announced near the end of the week. That, and Scott expresses his enthusiasm for Thimbleweed Park, the spiritual successor to Maniac Mansion and Day of the Tentacle, using a SCUMM-like interface.

This week’s news items include:

  • Diving into Project Scorpio’s backwards compatibility, 4K, VR, and 1080p support
  • Nintendo discontinues the NES Classic Edition
  • It looks like Star Wars: Battlefront II will ditch the Season Pass

All that and some Listener Feedback.