Episode 471: Nintendo’s Lawyers

Nintendo is the main focus of this week’s episode, but we can’t discuss the company too much or they’ll sic their lawyers on the podcast. Other than that, there’s plenty of safe things to discuss.

This week’s episode includes:

  • Evil Genius 2 in development at Rebellion
  • Nobody can find the source code for Icewind Dale II
  • Breath of the Wild players will learn more about Zelda in The Champions’ Ballad DLC
  • Where are all the Nintendo Switch game ports?

Also, learn about who won the contest, which was decided by the roll of a die.

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Episode 365: Pre-NYCCEpisode 365: Pre-NYCC

This podcast has been delayed a little thanks to New York Comic Con, but that’s a discussion for next week’s podcast. While there’s no Gaming Flashback or Gaming History, there’s a lot to discuss.

This week’s news:

  • DICE: Battlefield 4 “absolutely” damaged player trust
  • GamerGate pressures Intel into pulling ads over editorial
  • Capcom: 2 million sales may be required for sequels
  • Super Smash Bros. hints that Mario’s extra lives are clones.

There are three Questions of the Week this week, so listen in and figure out which one(s) you want to answer!

Video Games Are Entertaining, E3, Not So MuchVideo Games Are Entertaining, E3, Not So Much

Most folks in the game industry are already writing off E3 as an actual event to be attending. Even Wedbush Morgan analyst Michael Pachter is calling it “virtually useless” for both retail and investors. The writing is on the wall and the reasons are obvious.

Publishers and developers didn’t want to invest the millions of dollars to make E3 a glamour show of epic proportions anymore. The lights, camera and action are all what the industry is about; the hype wagon in full steam. Gamers eat up the hype, bloggers and journalist rely on the hype and action to build readership and keep them coming back for more and retail uses it to gauge new releases and get a grip of the future.

Without the entertainment value of E3 nobody seems to care anymore. Large scale gaming entertainment is reflected in the large scale events and, at the end of the day, we want our conferences and shows to reflect the emotion and exciting of the industry.

“E3 had much more of an impact when it was a show,” comments IGN.com vice president of games content Tal Blevins. “The video game industry is about fun and entertainment, and we should have a show that reflects it.” (gamasutra)

Everyone is sad to see the state of E3, it’s like a cancer patient waiting for their final diagnosis. It’s unfortunate, it’s going to get worse and life will go on without it. In its wake, new shows will crop up while old shows increase in audience, excitement, intensity and cost.

As one show begins to fade others will grow to replace it and developers will yet again find themselves spending millions of dollars to be the best of show.

Episode 356: Gi-BlowEpisode 356: Gi-Blow

This week’s podcast finally reveals the winner of the E3 Swag Bag. The episode is packed full of show, including a Gaming Flashback about Grand Theft Auto: Vice City, and the Gaming History celebrating Donkey Kong‘s 33rd birthday.

The news includes:

  • Another EA exec explains why mobile Dungeon Keeper suffered
  • PS4 fails to inspire Japanese market
  • Former Epic director Bleszinski unretires to reveal Project Bluestreak
  • Divinity: Original Sin developer turned off global chat to silence trolls
  • Bartle: “Free-to-play has a half-life

All this plus the Question of the Week: “Have online players caused you to quit playing that session?”