Episode 474: That Splat Ain’t Mayo

This week’s episode not only has a Gaming Flashback, but a Gaming History as well. The Flashback looks at the hardware intensive PC game Crysis, while the Gaming History looks at one of the bigger crowdfunding fiascos, Starforge. Jonah also reminds viewers that the “mayo” in the Splatfest for Splatoon 2 probably wasn’t actually mayo.

This week’s news items include:

  • Lexington video game company sues after personal information posted online
  • New game combines monster taming and Stardew Valley
  • Respawn: “We’re doing more Titanfall
  • Destiny 2 will not offer customization of imported characters

Question of the Week: “What two games would you like to see combined?”

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Episode 384: Homestar RuinerEpisode 384: Homestar Ruiner

This week’s episode has bad audio, but at least it’s short, due to Jonah’s lingering laryngitis. Paul insists Homestar Runner hasn’t been good in 15 years, while Jonah talks about the NES classic bomb Athena.

This week’s news includes:

  • Nintendo Virtual Store to start selling N64 and DS games
  • Tim Schafer recommends Broken Age players start over from the beginning
  • Silent Hills is officially dead

All this and Listener Feedback.

Gaming Flashback: Secret of the Silver BladesGaming Flashback: Secret of the Silver Blades

I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.

Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)

The graphics were a whopping 16-colors, with slight graphical improvements over the other two prior games. This game didn’t have an overworld map like the others, going full first person for the length of the game. Another great enhancement was the ability to use the arrow keys to navigate menu’s without the need for “hot keys” like older SSI titles, given the game is very much menu-based for combat, equipment and inventory management it was very handy to have the use of those nice little arrow keys.

You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.

One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can’t level up past 7 they can’t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty… but it’s been awhile I might be making that up.

Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.

Gaming Podcast 146: There is No CakeGaming Podcast 146: There is No Cake

We’re looking back at Bubble Bobble and the history of Valve Corporation. In gaming podcast news, we’re kicking in a few hot stories with some great opinionated comments. Unfortunately, we had no community comments this week. This weeks news includes:

This week’s question of the week: How do you consume your television or movie media? Netflix, streaming, tiro, buy, theatre, hulu, etc.