Episode 474: That Splat Ain’t Mayo

This week’s episode not only has a Gaming Flashback, but a Gaming History as well. The Flashback looks at the hardware intensive PC game Crysis, while the Gaming History looks at one of the bigger crowdfunding fiascos, Starforge. Jonah also reminds viewers that the “mayo” in the Splatfest for Splatoon 2 probably wasn’t actually mayo.

This week’s news items include:

  • Lexington video game company sues after personal information posted online
  • New game combines monster taming and Stardew Valley
  • Respawn: “We’re doing more Titanfall
  • Destiny 2 will not offer customization of imported characters

Question of the Week: “What two games would you like to see combined?”

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Episode 727: More AssassinationsEpisode 727: More Assassinations

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Ubisoft is coming back with the Assassin’s Creed games, but the guys also discuss the sheer Scottishness of Still Wakes the Deep, Farming Simulator 25 announced, 20 TB NVMe drives for under $300, Final Fantasy 14 producer Yoshi-P apologizing, Space Marine 2 public beta test canceled, and Forza Horizon 4 to be delisted.

The news also includes:

  • Multiple Assassin’s Creed remakes are in the works, according to Ubisoft CEO
  • Sega’s new Crazy Taxi game will be open-world and “massively multiplayer”

Let us know what you think.

The post Episode 727: More Assassinations first appeared on Gaming Podcast.

Episode 388: Off To E3 AgainEpisode 388: Off To E3 Again

It’s the last episode before the start of E3, which both Jonah and Paul will be attending, as Paul fantasizes about having some fancy footwear for the conference.

The abbreviated episode includes the following news:

  • The $100 headset uses controversial electric shocks to make you a better gamer
  • Oculus unveils final model of the Rift, due early 2016
  • Xbox One exclusives Crackdown, Scalebound and Quantum Break will skip E3 for Gamescom

Question of the Week this time is, “Do you prefer a silent or voiced protagonist?”

Sony’s E3 Conference: Fairly ImpressiveSony’s E3 Conference: Fairly Impressive

We’re all used to Sony falling on their face at E3 in the last few years, but, this year, things were different. They’re information was delivered well, they had a great presentation medium using Little Big Planet‘s game engine as a presentation platform over the standard PowerPoint slides and everything went smoothly.

The format for displaying their facts, figures and sales numbers was well played. Nobody wants to sit in front of a chart and listen to an executive blab on about what they did and where they’re going. But, when you add some Little Big Planet flair, such as having the graphs built within their game engine and Sack Boy hopping around on the statistics things smooth over well.

I was confused on why they chose to display the Little Big Planet graphic engine followed by Resistance 2 and then taper into talk about the PlayStation 2 with game previews. It seems more appropriate to bring in the PlayStation 2 product line first, then blow the crowd away with the current generation graphics. Instead, we were awed by the epic Resistance 2 graphics and then presented with old generation stale game engines… silly.

They went on to show off the wide array of PSP games arriving and a little trailer for Resistance Retribution for the PSP. The game system is definitely more mature than their DS competitor but seems to have a bit less sales momentum.

Overall, Sony did one right by talking about their three tiered solution to gaming instead of focusing too much on a single system. PlayStation 3 numbers are good but not mind boggling (like Wii) and their PSP product is doing much better than it used to and the PlayStation 2 numbers are high but falling compared to last year (as would be expected).

By focusing on the full suite of products they’ve put their eggs into many baskets rather than rely on their bleeding edge flagship product which still needs time to grow.

Well done Sony.