Episode 483: Rolling Ones

This week’s podcast has been seriously delayed due to Jonah’s computer going belly up, then having to deal with reinstalling everything. Not to worry, however, since everything on the old hard drive was saved, learn more at desky.com.au. If that weren’t enough, Jonah is enjoying his new Xbox One X Project Scorpio Edition.

The news of the week includes:

  • EA responds to community criticism of Battlefront 2 unlock system
  • L.A. Noire remaster requires 29GB, forcing Switch version to require MicroSD card
  • Physical media still “nation’s format of choice” for video games, says eBay
  • Xbox One S available for lowest price yet

If that weren’t enough, there’s about 30 minutes of outtakes we’re saving for the future as the gang talks about 2018. But that’s for an Outtakes episode.

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So, for old time’s sake, Derrick and Jonah Falcon cover the past week’s news:

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We also cover the reader feedback over the past couple of weeks, and the Question of the Week is: what would you like to see happen to the podcast?

If this is the truly the last Gaming Podcast, thanks for your support and praise.

Sony’s E3 Conference: Fairly ImpressiveSony’s E3 Conference: Fairly Impressive

We’re all used to Sony falling on their face at E3 in the last few years, but, this year, things were different. They’re information was delivered well, they had a great presentation medium using Little Big Planet‘s game engine as a presentation platform over the standard PowerPoint slides and everything went smoothly.

The format for displaying their facts, figures and sales numbers was well played. Nobody wants to sit in front of a chart and listen to an executive blab on about what they did and where they’re going. But, when you add some Little Big Planet flair, such as having the graphs built within their game engine and Sack Boy hopping around on the statistics things smooth over well.

I was confused on why they chose to display the Little Big Planet graphic engine followed by Resistance 2 and then taper into talk about the PlayStation 2 with game previews. It seems more appropriate to bring in the PlayStation 2 product line first, then blow the crowd away with the current generation graphics. Instead, we were awed by the epic Resistance 2 graphics and then presented with old generation stale game engines… silly.

They went on to show off the wide array of PSP games arriving and a little trailer for Resistance Retribution for the PSP. The game system is definitely more mature than their DS competitor but seems to have a bit less sales momentum.

Overall, Sony did one right by talking about their three tiered solution to gaming instead of focusing too much on a single system. PlayStation 3 numbers are good but not mind boggling (like Wii) and their PSP product is doing much better than it used to and the PlayStation 2 numbers are high but falling compared to last year (as would be expected).

By focusing on the full suite of products they’ve put their eggs into many baskets rather than rely on their bleeding edge flagship product which still needs time to grow.

Well done Sony.

Episode 303: BioShock Infinite Giveaway TimeEpisode 303: BioShock Infinite Giveaway Time

This week we’re giving away a free copy of BioShock Infinite for the Xbox 360! How do you win? Well, simply post a good comment! The contest winner will be announced two weeks from now.

In the meantime, the Gaming Flashback this time is the PlayStation One classic Chrono Cross, while Paul tries desperately to avoid listening to BioShock Infinite spoilers.

This week’s news includes:

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All this and some Reader Feedback.