Episode 489: Late to the Party

This week’s episode is a little late due to a power outage. However, despite the lack of really interesting news, the crew still finds plenty to chat about.

This week’s news includes:

  • Switch outsells entire lifetime of Wii U in Japan
  • The Tomb Kings bring crazy new units and crafting to Total War: Warhammer 2
  • State of Decay 2 is still on for a spring release
  • Rebellion buys studio Radiant Worlds

The Question of the Week is, “What popular game did you play long after its initial release?”

0 thoughts on “Episode 489: Late to the Party”

  1. Hi guys.
    Thanks for the episode. It was intersting and funny as always πŸ™‚ To your question of the week: I Played Portal the first time last year. Of course i completed it very fast, but this was a PC game i played about 10 years after its release πŸ™‚
    For Console games, it must be some of the first 6 Mega Man Games … i donΒ΄t remember which ones i played as a kid, but of course not all of them. So i decided to play through the first 6 Mega Man games last year πŸ™‚
    I like to play all the old games, i missed in my youth, but as you know: now (as an adult) you got the money to buy games, but you dont have the time anymore to play all of them πŸ™‚
    Jonah: Archon is a really great game! I loved it as a kid, even i did not understood it at all πŸ™‚ (I am born in 1980, so i was 4 years old, when Archon was released, and i got my first C-64 when i was 8).
    So thanks again guys and keep gaming πŸ™‚

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 125: HologramsGaming Podcast 125: Holograms

This week we’re tackling a very small bit of E3 news because our recording occurs on Monday night. We did, however, get a bit of Microsoft E3 news and do not worry, we found lots of other great topics to discuss this week. We also tackle some great user write-ins and other crazy stuff.

This weeks history: The Bard’s Tale and we’re taking a look at what Satoru Iwata has done for Nintendo and the shoes he had to replace. The question of the week is crazy this time around, if you played the Video Gamer class in an RPG, what attributes and abilities would you have?

Episode 629: Chipmunk VoiceEpisode 629: Chipmunk Voice

What’s with the title? Stick to the end of the episode to find out. Meanwhile, this week was fairly slow and it was tough finding things to talk about — Minecraft has been in the news a lot lately.

  • Microsoft is ‘definitely not done’ acquiring studios
  • Company sells new PS5 plate design
  • Minecraft Java Edition and Bedrock Edition are coming to Xbox Game Pass for PC

Let us know what you think on our Facebook page here.

Electronic Arts Issues 1,000 Pink SlipsElectronic Arts Issues 1,000 Pink Slips

Electronic Arts is planning to lay off 1,000 employees, approximately 10% of their employees. In this layoff their also consolidating EA Black Box back into EA Canada. EA Black Box was spun off as a studio outside of EA Canada to work on such titles as Need for Speed but, with the layoffs arriving, they’re going to be merging the remainder of EA Black Box into EA Canada by June 2009. The remaining EA Black Box employees will continue working on Skate 2.

The pink slips should be issued by March 31, 2009 and we’re hoping the folks that have lost their jobs will find new jobs as soon as possible. An Electronic Arts representative said:

“This does not mean that the Black Box studio is closing. The studio is moving to our Burnaby campus to share the facility with EAC and other EA teams that operate out of our state-of-the-art facility. We will operate two distinct studios, each with their own distinct culture and teams, out of our Burnaby facility.” (gamespot)

EA hasn’t mentioned any specific franchise cancellation but we’re going to assume something is going to slip, it’s hard to imagine a company can lose 1,000 employees without impacting business operations. If EA was able to layoff 1,000 people without impacting day-to-day business, then they’re definitely hurting in the management department because that would be a ton of waste.

Big companies may cut costs during hard times but they said they’re, “implementing a plan to narrow its product portfolio to focus on hit games with higher margin opportunities. The company remains committed to taking creative risks, investing in new games, leading the industry in the growing mobile and online businesses, and delivering high-quality games to consumers.”

We’re curious just how much EA is willing to risk on “creative” endevours considering publishers are already hesitant to break new ground. The next few years should yield great opportunities for smaller developers to put on their creative hat and open new doors and opportunities for themselves.