Episode 489: Late to the Party

This week’s episode is a little late due to a power outage. However, despite the lack of really interesting news, the crew still finds plenty to chat about.

This week’s news includes:

  • Switch outsells entire lifetime of Wii U in Japan
  • The Tomb Kings bring crazy new units and crafting to Total War: Warhammer 2
  • State of Decay 2 is still on for a spring release
  • Rebellion buys studio Radiant Worlds

The Question of the Week is, “What popular game did you play long after its initial release?”

0 thoughts on “Episode 489: Late to the Party”

  1. Hi guys.
    Thanks for the episode. It was intersting and funny as always 🙂 To your question of the week: I Played Portal the first time last year. Of course i completed it very fast, but this was a PC game i played about 10 years after its release 🙂
    For Console games, it must be some of the first 6 Mega Man Games … i don´t remember which ones i played as a kid, but of course not all of them. So i decided to play through the first 6 Mega Man games last year 🙂
    I like to play all the old games, i missed in my youth, but as you know: now (as an adult) you got the money to buy games, but you dont have the time anymore to play all of them 🙂
    Jonah: Archon is a really great game! I loved it as a kid, even i did not understood it at all 🙂 (I am born in 1980, so i was 4 years old, when Archon was released, and i got my first C-64 when i was 8).
    So thanks again guys and keep gaming 🙂

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 206: Drowning in PhlegmGaming Podcast 206: Drowning in Phlegm

This week we’re a bit sick, but the gaming podcast goes on regardless! We can’t seem to get away from the current hot topics of the week mostly involving Sony and hacking in the same sentences.  This week’s news includes:

  • Sony Sues Geohot and fail0verflow Team
  • Professor Labels Sony’s Suit “Breathtakingly Stupid”
  • UbiSoft’s Walfisz Frets About PS3 Piracy
  • New PS3 Exploit Features Trophy Hacking
  • Modern Warfare 2 “Unplayable” on PSN
  • Blizzard: Heroic Cataclysm Dungeons Not Too Hard
  • THQ May Continue Price Experiment On More Games

This week Jonah gives out his review on Plants vs. Zombies and Bejeweled Blitz for XBLA and, giving away his copy of Plants vs. Zombies for the DS. This weeks question of the week, are you going to get a Nintendo 3DS?

Mega Man 9 – Actual Teaser FootageMega Man 9 – Actual Teaser Footage

Here is the first teaser footage, badly encoded with tons of words overlying the action but you get the idea. It’s total 8-bit retro feel with classic NES style sound effects. This instantly rockets you back to your youth in front of the cartridged based square box of an entertainment system.

Is this going to have lasting appeal? Will development shops open up to re-create the retro style gaming platforms on new hardware? This WiiWare title should do well considering it is new content created using the old virtual console NES look and feel. If gamers are eating up classics this should do extremely well.

Or, is this effort a total waste of time. Mega Man fans should fall in love as Mega Man 9 is like going 80’s style..

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!