Episode 499: A Long Delay

Yeah, we recorded this on April 2 and are just releasing this on April 12 — because during this time Jonah went to PAX East, then visited his mother in NYC, and things have calmed down about now. This week’s Gaming Flashback is the overly cute LittleBigPlanet… and to think it was a major topic of conversation in the early days of the podcast. How time has passed.

This week’s news items include:

  • You can play de_dust2 in Far Cry Arcade
  • No Man’s Sky coming to Xbox One later this year

You’d think that wouldn’t be enough news for 90 minutes, but that’s ok. We go off on tangents all the time.

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TD Gaming Podcast 110: Early ReleaseTD Gaming Podcast 110: Early Release

It’s almost a two gaming podcast week as we’re releasing this episode “wicked early” — sorry, we’re from New England. Derrick’s heading off to Germany on business and we’d hate to miss a week because of the trip, so here you go. This week we flash back to Pac-Man, cover some gaming history on Disney Interactive Studio and plow through some game news:

This week we’re asking the listeners the question, do you believe Microsoft will be successful opening a retail chain? We also handle a few user comments including one regarding Don’s rapping career or lack of a career.

Episode 401: Intentionally LateEpisode 401: Intentionally Late

This week’s episode was deliberately delayed because there will be a new day we record: Friday, which means the podcasts will be released on Saturday or Sunday. Therefore, the Dr. Who episode preceding this gave us a little space, and now this podcast will be setting the stage for future episodes.

This week’s news includes:

  • Rumor: Caveman game teased by Ubisoft leaked as Far Cry Primal
  • Steam Sections coming to major videogame retailers this November
  • Sony: “Climate is not healthy” for a new PlayStation handheld
  • LEGO Dimensions outsells Skylanders Superchargers and Disney Infinity 3.0
  • Fan turns to the crowd for Pokemon PAX party settlement

Write in the comments and let us know what you think.

Developer Wants License Keys For Console GamesDeveloper Wants License Keys For Console Games

UK developer David Braben from Frontier Developments believes smaller development studios are in the worse position when it comes to re-sale of “pre-owned” video games. Since a developer only gets their cut of the profits when a game is sold new, pre-owned titles allow gamers to play games without paying the developer for the effort.

This also hurts larger publishers, but they’re able to recover because of the sheer volume of games and game titles. One idea David had, was to code each game with a unique license key like a PC game that gamers must enter before playing. This would kill the ability to re-sell video games back to the market for others to buy at a cheaper price (translation: better value).

The future shows a higher degree of downloadable games, which cannot be re-used or sold back to the market, but for now, developers have to deal with pre-owned video games cutting into their profit. Presumably you could have a great game with smaller sales and a high degree of resale in the pre-owned market.

Problem with this take on development? Besides large scale video game sellers like GameStop making 80% profit margins on resold games (rather than a 10-15% on new), gamers want a way to make back some of their money on expensive titles. When you’re paying $60 for a game and you beat it in a week or two, you want to resell it so you can invest in a future title.

My theory… make games more affordable so we don’t feel gouged on the price. We may decide to hold on to it longer and tell our friends about it. A good game reference and a reasonable price will increase sales every time. Don’t try to solve pre-owned problems when the problem is the publisher and the industry making huge game prices.

(Thanks, Kotaku)