Episode 499: A Long Delay

Yeah, we recorded this on April 2 and are just releasing this on April 12 — because during this time Jonah went to PAX East, then visited his mother in NYC, and things have calmed down about now. This week’s Gaming Flashback is the overly cute LittleBigPlanet… and to think it was a major topic of conversation in the early days of the podcast. How time has passed.

This week’s news items include:

  • You can play de_dust2 in Far Cry Arcade
  • No Man’s Sky coming to Xbox One later this year

You’d think that wouldn’t be enough news for 90 minutes, but that’s ok. We go off on tangents all the time.

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Episode 736: Live On YouTubeEpisode 736: Live On YouTube

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Yes, we recorded this episode live on YouTube. We spoke about Minecraft dropping VR support next year, Ubisoft Montpellier disbanded, Obsidian saying choices both big and small will matter in Avowed, ColdRidge – a game about cowboys doing 4x-style exploration — hits release, and Yakuza Kiwami has sold far over studio director’s expectations on Switch.

The news includes:

  • Metaphor: ReFantazio director Katsura Hashino is already working on a new game
  • Sony wanted to lock Crimson Desert into a timed PlayStation exclusivity deal

Let us know if you watched the video!

The post Episode 736: Live On YouTube first appeared on Gaming Podcast.

We Need Another Ikari WarriorsWe Need Another Ikari Warriors

In 1986 SNK released Ikari Warriors, it had all the makings of a classic title. Cool weapons, time strategies, two player action and a great challenge. We’re now seeing folks reproduce some of the essence of classic games by creating platformers like Little Big Planet and Mega Man 9, where is the love for the top-down scrollers?

Ikari Wariors was one of the first game titles to use a rotary joystick along with a directional system. Looking at the current generation Xbox 360 and PlayStation 3 it’s plain to see the joystick is equipped with this design. We’ve seen Geometry Wars utilize the analog stick to create a 360 directional attack, so it’s possible to utilize this behavior for Ikari Warriors.

Given SNK is still alive under the name SNK Playmore the intellectual property must still exist to breath fresh life into an Ikari Warrior remake, with about six to eight months development time a classy title could be re-developed using old concepts brought to the current generation hardware.

Blast grenades, RPG’s, smart bombs, air strikes the options are limitless and the concept has been proven to work. Given the gamer demographic of 18-34 it’s plain to see old gamers of the Arcade and NES would recall and rebuild their love for the title while attracting younger audiences whom have never seen an Ikari Warriors title; if it worked in 1986 are we so adverse to it working again?

Games do not have to implement full 3D perspective graphics to be cool, we’ve seen proof in that with the Wii and the demand for titles like Little Big Planet. We neeed another Ikari Warriors.

Episode 496: Two Becomes ThreeEpisode 496: Two Becomes Three

This week starts with two hosts and mysteriously turns into three without any warning. It’s scary. Otherwise, this week’s Gaming Flashback is the source of scorn from the hosts: Spore. Yes, SimEverything was SimDisappointing. Listen in and find out why.

The news for this week includes:

  • Xbox head tweets support of PS4/Xbox One crossplay on Fortnite
  • Warhammer: Vermintide 2 has already sold 500,000 copies
  • Writer Drew Karpyshyn leaves BioWare for a second time

Let us know what you think.