Episode 512: Heating Up

As Fall approaches, more info on exciting games are starting to trickle in. That, and Jonah talks about how he’s going to Power Morphicon to cover stuff for his upcoming new show.

Otherwise, the news this week includes:

  • Patrick Stewart will narrate My Memory of Us
  • Jagged Alliance: Rage! announced
  • Deep Silver’s Outward coming February 12
  • Dark Souls coming to Nintendo Switch on Oct. 19

Let us know what you think.

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Episode 394: Paul Bravely DefaultsEpisode 394: Paul Bravely Defaults

Paul is back from being deathly ill, and joins a half-asleep Jonah and Scott, where he and Scott try to have better timing. There’s no Gaming Flashback this week but plenty of weird news.

The list of news items include:

  • Disturbing portrait of Konami corporate environment alleged
  • Deus Ex: Mankind Divided: player choices more impactful, boss fights optional
  • ZombiU drops the “U,” preps for August launch on PC, Xbox One, PS4
  • Fallout 4 fan releases schematic for 3D printed Pip-Boy
  • Vote to play coming soon for PS Plus members
  • Hitchhiking robot is decapitated, left in a ditch

There’s a new Question of the Week that wasn’t going to be the Question – listen and find out what it is.

Episode 717: Fake Xbox LiveEpisode 717: Fake Xbox Live

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This week, the gang follows up on Tim Sweeney from last week, and also discuss Dark Souls 2 modding, the “photorealistic” ant RTS Empire of the Ants, and Resident Evil 4 Remake crossing 7 million copies sold.

The news also includes:

  • Saber Interactive confirms “a number of titles” still in development
  • Star Wars: Battlefront Classic Collection players tear into Aspyr
  • Halo 2 online matchmaking returns in March thanks to community modders

Let us know what you think.

The post Episode 717: Fake Xbox Live first appeared on Gaming Podcast.

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!