Episode 520: Excelsior!

The news cycle has begun to explode, as the holiday season looms and Black Friday in sight. Jonah and TJ get into a heated argument about Destiny 2, to liven up the proceedings after the bummer of Stan Lee’s death.

This week’s news include:

  • Obsidian and inXile join Microsoft Studios
  • Stan Lee dies at 95
  • Destiny 2 director assures players Bungie is “not disappointed” with Forsaken

The Question of the Week is indeed “How would you fix Destiny 2?”

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Episode 392: And Introducing…Episode 392: And Introducing…

Yes, it seems strange that we skipped Episode 391, but it was recorded, but some issues prevented it from being posted. Instead, it’ll come out sometime later this year. For now, Episode 392 features the debut of Scott Dirk, aka Alphashard, as a co-host. There are some audio issues, so be warned.

The news includes:

  • Nintendo CEO Satoru Iwata passes away at 55
  • Kojima’s name removed from Metal Gear Solid V cover
  • Fallout 4 is about “freedom“, not being the “best looking game,” says Bethesda
  • Shenmue 3 breaks Kickstarter video game record
  • Over 50% of parents worry about their children playing video games online

No Listener Feedback this week – write in!

Episode 680: E3 GoneEpisode 680: E3 Gone

E3 2023 has been officially canceled, and there’s speculation that E3 might be over — the guys have an idea how to fix it, however. Vampire Survivors wins Best Game at the BAFTA’s, an Easter Egg is found in Resident Evil 4 Remake, and Sony’s not having a good Spring.

The news includes:

  • 11 members of Congress argue Sony is unfairly hurting Xbox in Japan
  • The “Gamers Lawsuit” against Microsoft has been dismissed
  • MultiVersus open beta ends in June & the game will go offline till full launch in 2024
  • Sony PSVR2 headset off to slow start as Metaverse push sputters

Let us know what you think.

Ensemble Studios Had A MissionEnsemble Studios Had A Mission

In 1995 Ensemble Studios formed as an independent studio and kicked out a little game franchise known as Age of Empires. The title has received many accolades from the first in the franchise extended out to all the Age of Empires releases and spin-offs, all-in-all selling millions of copies.

Ensemble Studios had a mission “to create great games and a great place to work,” says Bruce Shelley from Ensemble Studios. Bruce Shelley also helped design Sid Meier’s Civilization and Railroad Tycoon with MicroProse prior to his work at Ensemble Studios. Now, however, he’s a bit upset at the closing of Ensemble Studios because they were profitable, created top-quality titles and had a great working environment.

Ensemble Studios, from his perspective at least, was a place you’d go to work and be happy with what you’re doing. When you’re working along nicely and become blind-sided by the news, it’s not surprising he didn’t take it lightly.

“Everyone at our studio was shocked, and I think remains very disappointed that this is going to happen. I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable. Plus we felt we had built a really stable (low-turnover), talented, hard-working, and creative team, which is not easy to do. We thought we were among the best studios in the world, and that may be true, but we don’t fit in the future plans of MGS as an internal studio so we’re out.” (ensemblestudios.com)

What’s the future plans for Ensemble Studios? As we’ve stated before, they plan to live on in spirit, within the bounds of a new name and a new game plan. “I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen. There has been no announcement about what the new studio will be working on when it gets going,” says Shelley.

This is a horrible way to have to launch a hot new intellectual property. Usually creating a new title with a building fanbase would lead to excitement, parties and high hopes for the future of the franchise. Instead, people will be dusting off their resume in hopes to continue a life of game development.

Hopefully the leaders will indeed form a brand new company and build brand new hot products with their entire staff intact. Then, take their titles to a different publisher (besides Microsoft) and make some money and fans.