Episode 526: New York State of Mind

This week’s episode of Gaming Podcast features the first news of 2019 for the podcast, and there’s some juicy items to discuss. There’s no Gaming Flashback, but there is more discussion of the latest Civilization VI: Gathering Storm civs to be discussed.

The news includes:

  • “Exciting Halo: The Master Chief Collection news” teased for SXSW 2019
  • EA cancels open-world Star Wars game
  • Pillars of Eternity 2: Deadfire is getting turn-based combat later this week

Let us know what you think.

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Episode 267: Do the RobotEpisode 267: Do the Robot

This week the guys relax after the hecticness of E3, and get on to some of the major post-convention news. As Paul S. Nowak struggles with connection issues, Gaming Flashback returns with the original Tony Hawk’s Pro Skater.

This week’s news:

  • Microsoft unveils new tablet
  • Rumor: Leaked doc claims 720 launches in 2013, 3D Kinect in 2014, OnLive acquisition
  • May 2012 US sales down 28% over last year despite Diablo III
  • Australian gamers get adults-only R18+ classification

All this and Reader Feedback. This week has no Question of the Week – just ask the crew some questions.

Small Games Make Big WavesSmall Games Make Big Waves

The game industry is doing “okay” in this bad economic time compared to other industries.  Primarily, Nintendo is rocking the house with their games, hand-held’s and consoles while mobile developers are showing some great successes in the industry. Many success stories in our industry are based on small titles, downloadable games of the more “casual” style while a few larger titles are experiencing slower than expected sales trends.

wiiwareWe’ve mentioned this in the past, but the tough economy gives many smaller developers great opportunities for success. While big publishers struggle to look good in the eyes of the investor, tiny developers can produce quality titles for minimal cash investment and time to market. Ten years ago, smaller developers tried to compete with the big boys making larger titles, cloning successful titles or simply asking investors to put it on the line for their game. Today, developers can create a small iphone app, a cute WiiWare title or exploit the XNA efforts of Microsoft for Xbox Live Arcade and actually have a chance.

There are still challenges with these smaller developers when working in the WiiWare and XBLA publishing channels, your game marketing and promotion becomes highly reliant on Nintendo, Microsoft or Sony for PSN. Tom Prata, senior director of Nintendo of America talked to Gamespot about this issue:

“Finally, there’s the problem of promotion. It’s not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.” (gamespot)

Of course, in the world of smaller game titles and downloadable casual games, you’re going to be at risk of finding a lot of “shovelware” — products that are only released to make a quick dime, often based on some license or popular theme/character. The great game titles will, hopefully, rise to the top and show themselves off amongst all the wanna-be money makers.

Those smaller developers putting a huge passion into their titles actually have a chance in this new industry trend. Game makers, internationally, now have a chance to grasp a small piece of the industry and make their dreams come true. The core audience may see this as a trend of noisly low quality titles, but I believe the industry needs this change to grow a new generation of developers based on niche interests.

While many can wait for their next release of Madden the rest of us will continue to spend a little money to see what the future innovators are going to be bringing to the table.