Episode 531: Is Bethesda Evil?

This podcast was also delayed in publication due to real-life issues, but there’s a lot of banter involved, including a discussion of Bethesda’s missteps and the upcoming The Elder Scrolls VI, whatever it is.

  • Report: Xbox Game Pass not happening on Nintendo Switch anytime soon
  • Resident Evil 2 remake was nearly first-person
  • Kingdom Hearts director says Marvel and Star Wars would be tricky to add

Let us know what you think.

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Episode 495: Monster Hunting BrosEpisode 495: Monster Hunting Bros

This week, Scott and T.J. talk about playing Monster Hunter World on their PlayStation 4’s, while Jonah talks about how bad his experience with the console version of Prey was. Everyone talks about their impressions of the Gaming Flashback this week: Fallout 3.

This week’s news includes:

  • The state of Washington passes law to protect Net Neutrality
  • Rumor: a new XCOM 2 expansion may be coming soon
  • State of Decay 2 will be released in May
  • Fortnite is now the most watched game on Twitch, doubling PUBG‘s viewer count

Let us know what you think!

Gaming Flashback: SimCityGaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!

Episode 420: Light It UpEpisode 420: Light It Up

The number of the episode does not escape notice from the podcast crew, especially a week before April 20. Aside from that, much is made of the release of Dark Souls III, which T.J. Denzer enthusiastically enjoys. The despicable firing of Alison Rapp is also noted from the unaired podcast recorded last week.

This week’s news includes:

  • Former head of Rockstar North sues developer, alleges $150M in unpaid royalties
  • Oculus apologizes for Rift shipment delay, taking steps to speed delivery
  • The Nintendo NX might include Wii U ports
  • Forbes claims Nintendo NX will likely output 4K

Let us know what you think!