Episode 567: The 400th VGRT Episode

The Videogame Roundtable has been around since 2009 and it’s hit its 400th episode, separate from TD Gaming Podcast! Former co-host Dan Quick offers his congrats, and the guys discuss electronic music.

This week’s news includes:

  • E3 2020 cancelled
  • Resident Evil 3 remake demo lets you visit Raccoon City early this week
  • Xbox Live struggled to cope with demand last night

Be sure to listen to the outtakes after the end of the podcast!

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Episode 500: Celebration Time!Episode 500: Celebration Time!

After 11 years, VGRT Gaming Podcast, nee “Technical Diversions (TD) Gaming Podcast”, has hit the magic 500th episode, with not only former co-host Paul Nowak joining in on the celebration, but 2Old2Play’s Derek Nolan and former co-host Dan Quick sending their congrats as well. Paul’s presence is the go-ahead to give TJ and Scott permission to razz Jonah to no end, while Parker Brother board games are compared. This week’s Gaming Flashback is World of Goo.

The news for this magical 500th episode includes:

Question of the Week: “If you were a classic Parker Brothers board game, which would you be?”

[Song: “The Field Of Cormallen” by David Arkenstone.]

Episode 700: Seven Zero ZeroEpisode 700: Seven Zero Zero

The TD Gaming Podcast reaches its big 700th episode milestone, but unfortunately it covers some boring industry news about Microsoft, Activision, Lies of P, and giantesses in Baldur’s Gate 3.

The news items include:

  • Microsoft closes $69 billion acquisition of Activision Blizzard
  • Phil Spencer: Activision Blizzard games are not coming to Game Pass until 2024
  • Cities: Skylines 2 performance has “not achieved the benchmark we targeted”
  • Cities: Skylines 2 won’t use Steam Workshop for mod sharing
  • Lies of P passes 1 million units sold

Let us know what you think.

[Music by Mr SoundX Studios]

Retro Gaming: Mega Man 9 Get’s Flicker and BugsRetro Gaming: Mega Man 9 Get’s Flicker and Bugs

Capcom isn’t fooling around, they know their market for Mega Man 9 on Xbox Live, WiiWare and PSN and its nostalgic gamers with a desire to be a kid again. Any retro gamer will tell you the old school experience must include some pixel flickers, slow down and 8-bit style bugs.

They have decided to include an optional feature to enable old school bugs on purpose. The limitations of early hardware like the NES caused situations where you would only see a limited number of creatures on the screen at any one time else things slowed down, flickered and got undesirable fast. What used to be undesired is now nostalgic!

“Yeah, there were some things, like you couldn’t have more than three enemies on the screen at once, so we had to make sure that that’s how it stayed in our game. In the part with the dragon with the flame, [there should be] flickering, and whatnot,” noted the game’s producer. “In the options of this game, you can adjust that, unlike the old games. We purposely put some of those old-school bugs into this game, so it does recreate that feel.” (joystiq)

Luckily these options are disabled and can be enabled to get a bit of old world feel if your little heart desires. For most of us, we should have moved on from the old times and are ready to play old school games on new school hardware to show off a bit more fluid 8-bit logic. Not so for everyone, which is why the feature was added as an optional one.

Staying true to old school computing in an emulator is extremely important when playing old ROM games because the game was coded with a certain speed and understanding of the hardware. Change the hardware without updating the game can lead to an unusable product. Mega Man 9, however, is a new game so it doesn’t have to adhere to old standards. But, it’s funny to see it try.