Episode 568: Deathspank!

This week’s Gaming Podcast is full of Animal Crossing, which Scott can’t get enough of. You’d think TJ would be all over Resident Evil 3, but he reveals a plot twist, and talks about another game. Meanwhile. the Gaming Flashback is the titillatingly titled Deathspank.

This week’s news items include:

  • Resident Evil 3 Remake brings back unbreakable knives
  • Cities: Skylines‘ fishing-themed Sunset Harbor expansion is out next week
  • Animal Crossing: New Horizons is getting review bombed

Let us know what fish you’ve caught in Animal Crossing.

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Jordan is back, and even though he’s not 100%, he’s still well enough to do the podcast. He and Jonah discuss what things make them stop playing a game, while the rest of the podcast is all about Grand Theft Auto V. They also get into discussions about laserdisc players.

The news includes:

  • Microsoft: Women make up 40% of Xbox Live audience
  • Rumor: Steam Box announcement on Monday
  • Grand Theft Auto V hits $1B in sales after 72 hours
  • Dead Rising 3frame-locked at 30″ on Xbox One
  • Sony offers fix for GTA5 error 80029564 crashing system on install

All this and Listener Feedback, as well as the Question of the Week, “When will the current generation of consoles discontinue?”

XBLA’s Braid Needs More SalesXBLA’s Braid Needs More Sales

XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.

The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.

It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.

(Thanks, Kotaku)