Episode 658: Sony’s Call

Sony’s in the news again, but not in a positive way. Meanwhile, a classic game may be remastered and bitcoin fraud continues to be a problem.

  • Indonesia has blocked Steam, Epic Games, PayPal, and more
  • Sony doesn’t sound thrilled Microsoft is buying Call of Duty maker Activision

Let us know what you think.

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TD Gaming Podcast 81: Killer lolcatsTD Gaming Podcast 81: Killer lolcats

This weeks gaming podcast we contemplate the question “how do you buy video games?” Do you use news magazines, online reviews, screenshots, previews or do you have your own method of deciding what games are cool. We also do a bit of a flashback on Q*Bert.

This weeks gaming podcast news includes:

  • Will Wright’s Comic-Con keynote: He’s a genius
  • Bungie’s next three halo games
  • Nintendo admits to storage issues.
  • Miyamoto admits to top franchises in development

We also take a short look at the history of Cliff Bleszinkski and what he’s done so far in his career. He may be the next Carmack, who knows!

Episode 742: More Switch 2 StuffEpisode 742: More Switch 2 Stuff



This week, Nintendo reveals the Switch 2 teaser video and Hello Kitty and Friends DLC has been released for Minecraft. Fun!

The news also includes:

  • Retailer listsNew 3D Mario” and “Legend of Zelda Remake/Remaster” under 2025 games
  • Horizon‘s unannounced MMO has been quietly cancelled
  • Nintendo Switch 2 rumored to get at least 5 Xbox games

Let us know what you think.

Ensemble Studios Had A MissionEnsemble Studios Had A Mission

In 1995 Ensemble Studios formed as an independent studio and kicked out a little game franchise known as Age of Empires. The title has received many accolades from the first in the franchise extended out to all the Age of Empires releases and spin-offs, all-in-all selling millions of copies.

Ensemble Studios had a mission “to create great games and a great place to work,” says Bruce Shelley from Ensemble Studios. Bruce Shelley also helped design Sid Meier’s Civilization and Railroad Tycoon with MicroProse prior to his work at Ensemble Studios. Now, however, he’s a bit upset at the closing of Ensemble Studios because they were profitable, created top-quality titles and had a great working environment.

Ensemble Studios, from his perspective at least, was a place you’d go to work and be happy with what you’re doing. When you’re working along nicely and become blind-sided by the news, it’s not surprising he didn’t take it lightly.

“Everyone at our studio was shocked, and I think remains very disappointed that this is going to happen. I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable. Plus we felt we had built a really stable (low-turnover), talented, hard-working, and creative team, which is not easy to do. We thought we were among the best studios in the world, and that may be true, but we don’t fit in the future plans of MGS as an internal studio so we’re out.” (ensemblestudios.com)

What’s the future plans for Ensemble Studios? As we’ve stated before, they plan to live on in spirit, within the bounds of a new name and a new game plan. “I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen. There has been no announcement about what the new studio will be working on when it gets going,” says Shelley.

This is a horrible way to have to launch a hot new intellectual property. Usually creating a new title with a building fanbase would lead to excitement, parties and high hopes for the future of the franchise. Instead, people will be dusting off their resume in hopes to continue a life of game development.

Hopefully the leaders will indeed form a brand new company and build brand new hot products with their entire staff intact. Then, take their titles to a different publisher (besides Microsoft) and make some money and fans.