No Podcast This Week

People are moving into new houses and working on TV shows and are generally unavailable the post-Labor Day week.

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Episode 421: Pursuit of HappinessEpisode 421: Pursuit of Happiness

This week’s episode morphs from a discussion about abusive workplace practices to pharmaceutical company practices. Otherwise, it’s just a discussion about the games people play and the people who play them. Also, a bunch of pop culture discussion.

This week’s news includes:

  • GameStop to launch video game publishing division
  • Sources leak potential Nintendo NX and controller specs online
  • Nintendo’s cloud-like patent approved
  • Ark: Survival Evolved lawsuit settled

The Question of the Week, “What games are you looking forward to this coming Summer?”

Episode 363: Mammoths With HatsEpisode 363: Mammoths With Hats

The publication of this episode is a little late thanks to uncontrollable circumstances, but while Paul discusses the ending of Slicing Fractions, this week’s episode includes both a Gaming Flashback, Scramble, and a Gaming History which focuses on the Zelda series.

This week’s news includes:

  • Apple fans report iPhone 6 bending in pockets
  • Titan cancellation may have cost Blizzard more than $50 million
  • Wasteland 2 earns $1.5 million revenue in four days
  • Microsoft mistakenly affirms that Windows 9 will be revealed next week (from Ars Technica)

This week’s Gaming History discusses rumors that raged about Zelda games – Paul is not amused.

Gaming Podcast 172: Heaps of MatesGaming Podcast 172: Heaps of Mates

We’re bringing a new gaming podcast to our heaps of mates, the listeners. We’re discussing some good community feedback while hitting a few key news article for this week. This weeks industry gaming news includes:

  • Codemasters and Playground battling it out
  • GamesWorkshop Sues WarhammerAliance.com
  • StarCraft II: Wings of Liberty Hits retail shelves July 27
  • Nintendo to crack down on piracy with the Nintendo 3DS
  • Sony confirms Little Big Planet 2

This weeks question, can a user-generated content create a game that extends far behind its own life cycle? Or, do we really rely on the developers to extend it?