Episode 667: Milestone 500

The Videogame Roundtable has recorded its 500th episode, finally. This is the third attempt. The first was only partially recorded, while the next one was not recorded at all. Appended to this podcast is the partially recorded podcast which had former co-host Jordan Lund.

The news includes:

  • Phil Spencer ‘excited‘ at the idea of more StarCraft
  • Sony’s PSVR 2 gets a high price and a close release date
  • AMD announces $999 RX 7900 XTX and $899 RX 7900 XT
  • Hyped mystery Square Enix game turns out to be NFT junk
  • Suda51 and SWERY file new trademark for Hotel Barcelona horror game
  • Pokemon Scarlet & Violet linking with Pokemon Go confirmed for 2023

Let us know how long you’ve been listening to the podcast!

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Due to a malicious trojan virus that infected my desktop, this week’s podcast is delayed, perhaps indefinitely. The podcast was recorded, but there’s no way to edit it while the PC is in this state.

Worst comes to worst, a new podcast will be recorded next week.

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The videogame world has been stunned by the news that GameSpy, 1UP and UGO are all being shuttered. GameSpy had been around since 1999 (back when it was a mere online match service – game-spy, geddit?) UGO was a site that I wrote for both indirectly as an editor of GamePen and directly when I wrote DVD and game reviews for UGO.

UGO’s Chris Radtke bid farewell stating:

I’ve spent many years of my life trying to turn UGO.com into something entertaining for you guys. Hopefully you stopped by recently to watch one our funny videos. Or you found yourself debating one of our nerd culture lists, read a movie review or pondered the age old question “Who would win in a fight, a minotaur armed with a trident or a centaur armed with a crossbow.” Could be you tried to win something off our homepage or you Googled “Hot Girls” and found a couple of pics you liked. I don’t really care how you got here, just as long as you were entertained when you did.

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Gamers get upset when developers sneak ugly hacks onto their computers when they just want to play video games. Although gamers really only revolt when they know their being exploited, Spore is a fine example of how not to lock down a video game. Using SecuROM was a bad decision on the part of Electronic Arts, no matter what their PR spin tries to tell us.

Imagine a world of DRM free spore and you may be imagining reality using the Valve’s Steam software download architecture.

“The moderator specifically mentioned Spore but it’s possible this extends to other EA games that used SecuROM as well (like Mass Effect). If a game on Steam uses third-party DRM, it’s supposed to be mentioned on the product page.” (cinemablend)

We’ve been complaining about the Spore DRM for month snow on the gaming podcast, perhaps we’ll have to shut our mouths soon enough.

(Thanks, GameStooge)