Episode 674: Microsoft Madness

The crew react to Microsoft’s show, which features the surprise hit Hi-Fi Rush.

Other news includes:

  • The Day Before hit by 8-month delay over bizarre trademark dispute
  • GoldenEye 007 comes to Nintendo Switch Online, Xbox Game Pass this Friday

Let us know what you think.

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Episode 344: Origin ProblemsEpisode 344: Origin Problems

In this episode, Jonah complains about Origin and his inability to play Dragon Age: Origins, while a heated discussion between Jonah and Paul occurs over various topics, along with discussion of Frozen. Jordan discusses his son’s college tuitions as well. This week’s Gaming Flashback is the coin-op arcade game Wizard of Wor.

This week’s news items include:

  • Sony PlayStation honcho Jack Tretton stepping down
  • Disney Interactive cutting about 700 jobs
  • New Xbox Live updates coming in April
  • SimCity gets offline play today
  • Report: Microsoft working on augmented reality headset for Xbox

This week’s Question of the Week: “Ever purchase new games for an unsupported console?”

Gaming Flashback: MystGaming Flashback: Myst

Myst was published by Brøderbund Software, developed by Cyan Worlds and created by two brothers that did the design and directed the game (it was, much like a movie).

The original game was released on the Macintosh (in 1993) and then later ported to Microsoft Windows and Sega Saturn, PlayStation, Jaguar CD, AmigaOS, CD-i, 3DO, PlayStation Portable, and Nintendo DS.

Myst puts the player in the role of the Stranger, who uses an enchanted book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as “Ages”. Clues found in each of these Ages help reveal the back-story of the game’s characters. The game has several endings, depending on the course of action the player takes.” (wikipedia)

The game was a success, no doubt, and was considered the best selling PC game of all time until TheSims dethroned it. Besides mind blowing graphics, at the time, Myst helped move the game and PC industry along by selling CDROM’s. The game required a CDROM, which was rare at the time, and I recall them bundling Myst with some CDROMS or hyping it as “you need a CDROM so you can play Myst.” On more than one occasion when a person game to me asking what they should get to show off their new (costly) CDROM I would say “you need to try Myst.”

The gameplay of Myst consists of a first-person journey through an interactive world. The player moves the character by clicking on locations shown in the main display; the scene then crossfades into another frame, and the player can continue to explore. Players can interact with specific objects on some screens by clicking or dragging them(wikipedia)

Franchise sales: 12-million copies (first Myst game alone in the franchise, 6-million), pretty impressive eh?

You don’t have to be a huge Myst fan to know how it changed the industry, grew the medium of CD-based games and entertained millions. A real gamers thinking game!

To hear our full impression of Myst, checkout the TD Gaming Podcast Episode 77.

Gaming Podcast 191: Puppy Mill of GamesGaming Podcast 191: Puppy Mill of Games

This week we’ve got all three hosts back to get down to business. This was a full show with lots of content from news, to flashbacks and listener game ideas. We didn’t get a history segment this week, we just had two much information to cover. Here is the news for the week:

This weeks gaming podcast question of the week: What do you think will spur on PC game developers, is it Microsoft’s concept of “showing developers there is a market” or do they need more inspiration?