Now that Blizzard feels their engine is solid, it’s time to move on to creating content for the full game. Jay Wilson, Diablo 3‘s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don’t read into that, he said game engine.
Blizzard is obviously not hurting for money, given the success of World of Warcraft and they’ve always taken their time with projects to make them solid products. Blizzard’s name is on the line and they’re brand consists of three major franchises: Warcraft, Starcraft and Diablo. When you produce so few games you’re expected to do them perfectly.
How do they do it? As Wilson says, “If we haven’t rebuilt something five times it really doesn’t deserve to be shipped. That’s pretty much our policy.” (eurogamer) While a game engine is the foundation for a great game experience, the content is king. Blizzard is deep in the mire of content production so, although the engine might be solid, the final product is probably still far from complete.
End result, expect a high quality product once again from Blizzard.
Hi guys.
Thanks as usual for the episode!
I had a very very sad loss in my life, so I did not find the time earlier to listen to the episode and commentating it.
I did not play anything beside some hours of magic the gathering Arena and try to do some WoW to distract me (was not successful ..)
Most of the last weeks I watched tv shows like Last of us, Terminator Sarah Connor chronicles (old one but did nit saw it) and Big little lies.
Sadly I can’t say anything to all other topics, because I don’t know all the games you talked about … sorry for that :/
Please stay healthy and keep the good work going!
Greetings,
Ralf