Formerly Green Monster Games, 38 Studios is growing a large pool of talented folks for their MMO endeavor. First, we heard R.A. Salvatore (writer of the Dark Elf series) was heading over to work on a story, art direction by Todd McFarlane (creator of Spawn) and now Irena Pereira from Blizzard and a sound designer, Aubrey Hodges.
Hodges has done sound for games like Kings Quest, Quake and even Madden NFL. Pereira was a World of Warcraft interface designer which allows us to invision a bit about what 38 Studio’s MMO may look like from a user interaction perspective.
The MMO, currently titled Copernicus has a tentative launch date of 2010, which seems short for a full MMO design but they’ve been hard at work for roughly two years. Not too shabby a team for a privately held company founded by baseball star Curt Shilling.
It’s important to note Shilling is an avid gamer and loves massive multiplayer online games. What else does a man with a lot of money do as a side project? Fund a company based on the hobby he loves! If anyone knows the best directions and qualities of an MMO it should be an experienced team guided by someone with a passion for the game genre.
We’ll have to wait and see!
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Hi guys.
Thanks a lot for your work with this episode!
It’s always fun listening to you guys talking about the different games and all the stuff around it 🙂
I did not play that much pc or video games lately, because I was a lot in the road for concerts. I played a lot of Pokémon Go because I am waking around a lot (about 15 kilometers a day), just to be not in my apartment and to set my mind free (I hope that’s the correct translation).
I want to play BG3 as well but first I want to finish some other games (God of war (not the last one … the one before that!!!)and True Colors)… I hope time will come when I sit down and relax … maybe if I move to a new apartment.
This week there will be games con here in cologne. Does anyone of you plan to visit? Or did visit, depending when you read this 🙂 ).
Greetings from Germany,
Ralf!