Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.
Each studio tries to beat the next studio with crisp realistic graphics, real time physics engines, life-like explosions all with huge costs. Does it all sound familiar? If you’re a movie buff you’ve probably seen movie studios cranking out the same style of movie, high computer graphic effects with talented high priced actors making longer and longer films.
The only big difference? A game studio hires most of their talent for full time positions and then has to figure out what to do with them when the project ends. Perhaps this explains Microsoft’s effort to remove game studios like Ensemble, Bungie and FASA, it’s all too much to handle when a high budget project ships and time frees up in the studio.
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Hi guys.
Thanks a lot for your work with this episode!
It’s always fun listening to you guys talking about the different games and all the stuff around it 🙂
I did not play that much pc or video games lately, because I was a lot in the road for concerts. I played a lot of Pokémon Go because I am waking around a lot (about 15 kilometers a day), just to be not in my apartment and to set my mind free (I hope that’s the correct translation).
I want to play BG3 as well but first I want to finish some other games (God of war (not the last one … the one before that!!!)and True Colors)… I hope time will come when I sit down and relax … maybe if I move to a new apartment.
This week there will be games con here in cologne. Does anyone of you plan to visit? Or did visit, depending when you read this 🙂 ).
Greetings from Germany,
Ralf!