Episode 699: PS5 Slim

This week, the guys discuss the upcoming consoles coming from Sony and Nintendo, announced and rumored respectively.

The news includes:

  • New PS5 Slim officially revealed
  • Nintendo Switch 2 name, release date and pricing reportedly revealed
  • Unity CEO Riccitiello steps down, effective immediately

Let us know what you think.

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Episode 236: Now With PandasEpisode 236: Now With Pandas

This week, Paul is not around, as Jonah Falcon and Jordan Lund discuss the latest news, which includes pandas. Lots and lots of pandas. That, and a Gaming History profile on David Crane.

The news this week includes:

  • World of Warcraft: Mists of Pandaria announced
  • Sony: April PSN outage has resulted in improved service
  • Deep Silver: “There is a clear technology gap
  • Starcraft II DOTA mod will remain free but monetized
  • “Literally, there’s three of us” on console Diablo III
  • Minecraft dev wins interim injunction over Scrolls name

With that is Reader Mail and the Queston of the Week: What was your favorite Atari 2600 game?

Episode 554: This Time, No ScottEpisode 554: This Time, No Scott

In Episode 552, there was no TJ. This time, Scott has to duck out early in the podcast, leaving a two man podcast again. It’s all good since the quality is still there. (Maybe not.) There’s also a Gaming Flashback: Burnout Paradise.

This week’s news includes:

  • Anthem reportedly set for major overhaul as BioWare looks to reboot its troubled game
  • Minecraft Dungeons will be supported long term with a mix of free updates and paid DLC
  • Dragon Quest Builders 2 is coming to Steam

Let us know what you think.

End of 100 Million Dollar Games?End of 100 Million Dollar Games?

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as of June 7th.

Granted, the game is still on the shelves and will still get sales, but the mass of “hardcore gamers” have had their fill and either purchased it or will not. The end result? A huge tapering of sales numbers for the graphically impressive game. Take-Two spent USD $100 million to develop the game which had great opening sales records but has gone down drastically since.

Imagine the title gains them USD $30.00 per sale in profit (considering distributors get the game for roughly USD $45 to $48.00 USD), taking into account shipping of the product, marketing and all the materials that go into producing a copy, they’d have to sell a large quanity of game titles to break even, which I think they have done.

Nobody is in this industry to break even. A block buster title should make block buster profits, right? Else, why bother to spend the 100-million when a Wii title can double or triple the profits with six months of development?

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