Episode 699: PS5 Slim

This week, the guys discuss the upcoming consoles coming from Sony and Nintendo, announced and rumored respectively.

The news includes:

  • New PS5 Slim officially revealed
  • Nintendo Switch 2 name, release date and pricing reportedly revealed
  • Unity CEO Riccitiello steps down, effective immediately

Let us know what you think.

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Gaming Flashback: SimCityGaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!

Episode 234: An Episode to ForgetEpisode 234: An Episode to Forget

A microphone issue during the podcast made Jonah’s voice thin and tinny. That, and Paul not in the podcast, flying to California to enjoy Disneyland, makes this an episode to forget. It’s unfortunately, since it’s one of the better podcasts in terms of content. The Gaming Flashback this week is Leisure Suit Larry in The Land of the Lounge Lizards.

The news this week includes:

We also received some great Reader Feedback as well. Next week, we promise to have great sound – or at least not so tinny.

Episode 413: Baldur’s Gaming PodcastEpisode 413: Baldur’s Gaming Podcast

Jonah survived the cold snap, and everything is okay – we think. There’s not much to this podcast except for the extensive discussions on completely unrelated topics.

The news this week includes:

  • The Chinese Room gearing up to announce a new game
  • “Who wouldn’t want to take on” Baldur’s Gate 3, says former Bioware writer
  • New rumor has Forza Motorsport 6 and Forza Horizon 3 coming to Windows 10
  • id Software: DOOM reboot single player campaign around 13 hours

Question of the Week: “What is your favorite FPS?”