Episode 699: PS5 Slim

This week, the guys discuss the upcoming consoles coming from Sony and Nintendo, announced and rumored respectively.

The news includes:

  • New PS5 Slim officially revealed
  • Nintendo Switch 2 name, release date and pricing reportedly revealed
  • Unity CEO Riccitiello steps down, effective immediately

Let us know what you think.

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Paul, Jordan and Jonah continue to rock on, as they discuss the bizarre circumstance of the iOS app Flappy Bird, while Paul deals with Pinsanity issues (behind the scenes). They also discuss the classic The Chronicles of Riddick: Escape from Butcher Bay in the Gaming Flashback.

This week’s news includes:

  • Watch Dogs release coming in April, May, or June
  • Slim Vita is coming To North America with Borderlands 2 in tow
  • Nutjitsu and Worms among first Xbox One ID@Xbox games
  • Pachter: Sony can’t afford to pay for streamed content like Netflix does
  • Gamestop advertising a layaway program for the Xbox One

There’s Listener Feedback with a new Question of the Week: “Did you introduce a non-gamer to gaming?”

XBLA’s Braid Needs More SalesXBLA’s Braid Needs More Sales

XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.

The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.

It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.

(Thanks, Kotaku)