Episode 706: Goodbye E3

E3 is no more, but was it inevitable?

Other news includes:

  • E3, the video game expo, officially shuts down forever
  • Report: Insomniac suffers ransomware attack
  • Zelda producer doesn’t get why some fans want to go back to the “limited” and “restricted” games
  • The Last of Us Online finally canceled

Let us know what you think.

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Episode 601: Street Fightin’Episode 601: Street Fightin’

A lot of this episode revolves around the 30th anniversary of the classic fighting game in this week’s Gaming Flashback, Street Fighter II. The episode also looks at a lot of the hot news around the industry.

The news includes:

  • Microsoft plans to merge ZeniMax into a new Subsidiary called ‘Vault’
  • Electronic Arts to decide fate of Anthem
  • Terraria creator cancels Stadia port after being locked out of Google account
  • MP bill takes aim at PlayStation 5 price scalping

Let us know what you think.

Episode 488: 2018 Has BegunEpisode 488: 2018 Has Begun

The audio quality is a little bad on this podcast, probably because Scott goes on and on about his fractured butt-hole. However, the episode was recorded on January 1, so there isn’t much news. The gang also challenges Paul to pop in and do an episode sometime.

What news that was discussed includes:

  • Project Phoenix accused of being a scam
  • Platinum Games working on two self-published games
  • Mutant Football League kicks off the New Year with a console launch

All this and Listener Feedback. The Question of the Week remains, “What game are you looking forward to in 2018?”

Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box

Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.

How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.

There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.

Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…

(Thanks, GameSpot)