Episode 725: Every Showcase But Nintendo

This week is all about the Showcases, from Summer Game Fest to Microsoft’s Xbox/Call of Duty: Black Ops 6 showcase. It’s over 2 hours of fun, enjoy!

0 thoughts on “Episode 725: Every Showcase But Nintendo”

  1. Hi guys.

    Thanks for 2 hours of entertainment 🙂

    I dont know any of these games (i mean id did not play any) so i just wanted to give this short shoutout 🙂

    Is anyone of you coming to “Spiel” in Essen, germany ? So we could have dinner together or sth like that.

    Keep on the good workd and stay healthy!

    greetings,
    Ralf

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Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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