This week is all about the Showcases, from Summer Game Fest to Microsoft’s Xbox/Call of Duty: Black Ops 6 showcase. It’s over 2 hours of fun, enjoy!
Episode 725: Every Showcase But Nintendo
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Episode 690: The FTC LosesEpisode 690: The FTC Loses
Jordan Lund returns for a guest appearance for the major FTC/Microsoft ruling by a judge. They also discuss Cyberpunk 2077.
The news topics include:
- ID@Xbox Digital Showcase
- CMA extends deadline on final decision over Microsoft’s acquisition of Activision Blizzard
- Xbox Games with Gold ending, replaced by Game Pass Core
- Stronghold is getting a definitive remaster
Let us know what you think.
Episode 687: Nintendo DirectedEpisode 687: Nintendo Directed
This week’s episode revolves around the Nintendo Direct presentation. The guys also mock PlayStation fans and Geoff Keighley, and discuss Callisto Protocol and Vampire Survivors.
Aside from the Nintendo Direct, the news includes:
- Microsoft says it’s officially done making new Xbox One games
- Xenonauts 2 will invade our world this July
- Respawn worked on Titanfall 3 for 10 Months
There is also some Listener feedback.
Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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Hi guys.
Thanks for 2 hours of entertainment 🙂
I dont know any of these games (i mean id did not play any) so i just wanted to give this short shoutout 🙂
Is anyone of you coming to “Spiel” in Essen, germany ? So we could have dinner together or sth like that.
Keep on the good workd and stay healthy!
greetings,
Ralf