This week is all about the Showcases, from Summer Game Fest to Microsoft’s Xbox/Call of Duty: Black Ops 6 showcase. It’s over 2 hours of fun, enjoy!
Episode 725: Every Showcase But Nintendo
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Episode 618: DRM, Halo and LustEpisode 618: DRM, Halo and Lust
This episode is a bit on the short side, but that’s because the news wasn’t really all that meaty.
The news includes:
- Capcom makes “adjustments” to Resident Evil Village PC DRM
- Halo Infinite’s first multiplayer beta begins on July 29th
- Hitman 3’s Season of Lust is out now
Let us know what you think.
Episode 414: We’ve Done BetterEpisode 414: We’ve Done Better
This week’s podcast isn’t the best, but at least we tried, right? There’s a lot of chatter, and Scott gets really angry at people criticizing Star Wars.
This week’s news items includes:
- Iranian state television mistakes Medal of Honor footage for reality
- Street Fighter 5 Arcade Mode being considered
- Experimental 5D data storage could store 360TB of games for 13.8 billion years
- Ubisoft boasts about The Division beta’s huge numbers
- HTC’s Vive VR Tech will launch in April priced at $799
This week’ Question of the Week: “When, if ever, will you be getting VR?”
Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)
One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.
This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.
The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.
A more highly randomized number generation system was used for enemy AI to make the game less predictable.
Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)
Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)
All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.

Hi guys.
Thanks for 2 hours of entertainment 🙂
I dont know any of these games (i mean id did not play any) so i just wanted to give this short shoutout 🙂
Is anyone of you coming to “Spiel” in Essen, germany ? So we could have dinner together or sth like that.
Keep on the good workd and stay healthy!
greetings,
Ralf