Episode 725: Every Showcase But Nintendo

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This week is all about the Showcases, from Summer Game Fest to Microsoft’s Xbox/Call of Duty: Black Ops 6 showcase. It’s over 2 hours of fun, enjoy!

The post Episode 725: Every Showcase But Nintendo first appeared on Gaming Podcast.

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The posting of Monday’s podcast has been delayed a day, sorry about that. This week is fairly long, and the Gaming History gets into the venerable Sega Dreamcast, which still has some developers making new games for it.

Otherwise, this week’s news items include:

  • Assassin’s Creed series will have end, assures Ubisoft
  • EverQuest Next gameplay revealed, accepting beta registration
  • Blizzard confirms Project Titan overhaul, “unlikely to be subscription-based”
  • EA claims freedom of speech in NCAA lawsuit appeal, court rejects it
  • Region-based factions will be in The Crew

This week’s Question of the Week: “What makes you decide to preorder a game or console?”

Episode 670: Callisto UnpluggedEpisode 670: Callisto Unplugged

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The rest of the news includes:

  • Smash Bros tournament organizer Panda boots out boss following fan allegations
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Let us know what you think.

Phil Harrison’s Building a 100 Million Dollar FranchisePhil Harrison’s Building a 100 Million Dollar Franchise

Once upon a time, Activision Blizzards CEO Bobby Kotick kicked a few franchises to the curb: Riddick and Ghostbusters. No doubt, this was a result of the Activision and Blizzard merger requiring some resources to the merged together while others were cut from the lineup. Phil Harrison, the new big suit at Atari/Infogrames has raised these little birds from the ashes with a dream to build them into 100-million dollar franchises.

While Bobby Kotick said the titles, “don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises,” Phil Harrision sees it as a personal challenge to prove him wrong.

“What Bobby, perhaps unhelpfully said, was that those games were franchises which wouldn’t make $100m of revenue and generate sequels. If that’s his benchmark, then fine — and we’d love to aspire to the same benchmarks. But you know what? I would love to turn Ghostbusters into a $100m franchise, just to prove him wrong.” (1up)

In many ways, this is the difference in attitudes from a large firm compared to a smaller firm with strong goals and a vision for success. Activision Blizzard is big now, perhaps the biggest publisher in the industry, they can’t be bothered with minuscule 80-million dollar franchises. Others, like Atari, strive to take a title from nothing to something of greatness. Granted, Atari’s failed in a lot of franchises, but with their new ex-Sony executive behind the helm things could turn around and this might be the first step.

Most of the best game franchises in existance today started from nothing but a dream. Big publishers don’t have time to dream, they’re too busy making money off the fanboys of their current franchises.