Episode 472: Peggling Peggles

Last week’s episode was torpedoed by audio issues (who knows, maybe they’ll come back in a outtakes episode), so this week returns with half old news and half new news. The Gaming Flashback returns with a vengeance with the classic Popcap game Peggle — which came out while Gaming Podcast debuted!

This week’s new/old news includes:

  • Atari’s ‘PC technology-based’ Ataribox will echo NES Classic, crowdfunding campaign coming
  • PC release of Classic action-RPG Ys Seven announced
  • Possible Xbox One X wireless module passes through FCC
  • New trademark sparks rumours of ‘Nintendo 64 Classic’ console release

Also, there’s a Question of the Week — listen in and let us know what you think.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 134: Do You Want Me To Feel It?Gaming Podcast 134: Do You Want Me To Feel It?

This weeks gaming flashback? Scorched Earth, a great artillery style title. We’re also taking a historic look back at the game innovations developed by Don Daglow. Of course it’s not a full news week without some actual news! This weeks news includes:

  • podcast-200x200Walmart Pushing New Madden Game
  • Bestbuy takes on Gamestop
  • Halo 2 and Halo 3: ODST possibly coming to Games on Demand
  • Nintendo not happy with E3 briefing
  • Nintendo Even baffled by Vitality Sensor
  • WoW Rumor: Two new playable classes in next expansion

This weeks community feedback was epically cool, we’re continuing the questions this week by asking: What game would you invent using the Wii balance board and vitality sensor? Do you have some ideas to solve Nintendo’s problem?

Mass Effect 3: What REALLY Went Wrong, And How To Fix ItMass Effect 3: What REALLY Went Wrong, And How To Fix It

NOTE: THIS ARTICLE DISCUSSES THE ENDING AND EVENTS OF MASS EFFECT 3. DO NOT READ IF YOU DO NOT WISH THE GAME TO BE SPOILED FOR YOU.

In this day and age, one learns to take internet outrage with a heavy dollop of salt. The videogame community tends to be reactionary in the worst way, for a few reasons: they tend to be young, they tend to express their immediate feelings almost as a stream of consciousness, and let’s face it, the Greater Internet Dickwad Theory comes into play as well.

When it comes to game endings, when I hear that the community is upset about a game’s ending, I almost always take that as a good sign that the ending is daring and provocative. For example, there was an outcry over the abruptness of the ending of Halo 2, which had the nerve to conclude with a cliffhanger. The 2009 Prince of Persia reboot ended with the player undoing all of the work to free an ancient evil god they’d just imprisoned.

So when I heard that there was a growing outcry about the endings of Mass Effect 3, my interest peaked, because invariably, that meant the story was provocative and daring, instead of predictable and boring.

(more…)