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Gaming Podcast 112: Ubiquitous, Is That a Word?

March 3rd, 2009 · 2 Comments

This week we’re flashing back to Zaxxon and into a bit of a reflective history on the NES Satellite accessory. We reflect upon how bad Don sucks at Mass Effect and get tips from the community. We’re also checking in on some news this week including: Microsoft Xbox 360 Outsells PS3 and Wii in Japan […]

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Tags: Episode · Podcast · Retro · Show Notes

TD Gaming Podcast 110: Early Release

February 15th, 2009 · 3 Comments

It’s almost a two gaming podcast week as we’re releasing this episode “wicked early” — sorry, we’re from New England. Derrick’s heading off to Germany on business and we’d hate to miss a week because of the trip, so here you go. This week we flash back to Pac-Man, cover some gaming history on Disney […]

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Tags: Episode · Podcast · Show Notes

Electronic Arts Issues 1,000 Pink Slips

December 22nd, 2008 · 1 Comment

Electronic Arts is planning to lay off 1,000 employees, approximately 10% of their employees. In this layoff their also consolidating EA Black Box back into EA Canada. EA Black Box was spun off as a studio outside of EA Canada to work on such titles as Need for Speed but, with the layoffs arriving, they’re […]

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Tags: electronic arts · Industry News

EA Feels The 310 Million Dollar Dagger

October 30th, 2008 · 1 Comment

Halloween is a scary time of year, no less when you’re posting a $310 million net loss. EA CEO John Riccitiello sees “weakness” at retail in October and we’re betting this isn’t the end of the road of sorrow for game publishers around the globe. Electronic Arts isn’t unfamiliar with bad times and we’re sure […]

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Tags: electronic arts · Industry News

EA’s Spore Spawns Class Action Lawsuit

September 24th, 2008 · 2 Comments

As most folks expected, Electronic Arts use of the SecuROM trojan install has sparked up a little class action lawsuit against the publisher. At first, EA thought they could just bump the total installs from three to five to make gamers happy, but they’re out for blood. With an amazon rating of 1.5 stars and […]

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Tags: DRM · electronic arts · spore

EA and Take-Two Stock Falls Fast

September 15th, 2008 · No Comments

It’s official, EA has given up their talks with Take-Two and, as a result, the stock of both companies is falling like a stone. While gamers may cheer knowing the Grand Theft Auto and 2K Sports product lines will continue to compete with EA products, share holders are doing a WTF? Take-Two has had its […]

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Tags: electronic arts · Industry News · Take-Two

GTA IV: 46th Best-Selling Game In August

September 12th, 2008 · No Comments

Like a washed up superstar, Grand Theft Auto IV continues to drop in NPD figures. This Axl Rose of video games came on strong and sputtered out into oblivion with barely a notice, leaving the spotlight and all hype behind it. This drastic fall may hurt any negotiations “behind closed doors” with Electronic Arts and […]

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Tags: Editorial · electronic arts · Financial · Industry News · Take-Two

Spore DRM, Less Than Transparent

September 8th, 2008 · 6 Comments

It turns out Electronic Art’s Spore has some digital rights management (DRM) under the hood that’s irking a few video game players. We use the term “few” lightly, as game players use their voices to be heard and let them ring loud! Taking a gander at Amazon.com’s listing of Spore and you’ll see 797 customer […]

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Tags: DRM · electronic arts · spore

Imagine a Spore Engine, Might Be Real

September 5th, 2008 · 2 Comments

Electronic Arts may be considering the Spore system as an “Engine” for licensing to other developers to build RPG’s, action games, web-based games and many other options. Much like ID Software and Epic Games have done, this could be a build system for new creative additions to the industry. Considering the amount of crazy Spore […]

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Tags: electronic arts · spore

EA’s Tiberium Delayed, Big Time

July 30th, 2008 · 2 Comments

Electronic Arts is (was?) building a first-person-shooter based on the Command and Conquor series and was set to release on PC, Xbox 360 and PlayStation 3. The original title was originally slated for 2008 and now has been pushed to EA’s fiscal year 2009 or 20010. The game was not shown off at E3, which […]

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Tags: electronic arts · Industry News