This week we’re flashing back to Zaxxon and into a bit of a reflective history on the NES Satellite accessory. We reflect upon how bad Don sucks at Mass Effect and get tips from the community. We’re also checking in on some news this week including: Microsoft Xbox 360 Outsells PS3 and Wii in Japan […]
Gaming Podcast 112: Ubiquitous, Is That a Word?
March 3rd, 2009 · 2 Comments
Tags: Episode · Podcast · Retro · Show Notes
TD Gaming Podcast 110: Early Release
February 15th, 2009 · 3 Comments
It’s almost a two gaming podcast week as we’re releasing this episode “wicked early” — sorry, we’re from New England. Derrick’s heading off to Germany on business and we’d hate to miss a week because of the trip, so here you go. This week we flash back to Pac-Man, cover some gaming history on Disney […]
Tags: Episode · Podcast · Show Notes
Electronic Arts Issues 1,000 Pink Slips
December 22nd, 2008 · 1 Comment
Electronic Arts is planning to lay off 1,000 employees, approximately 10% of their employees. In this layoff their also consolidating EA Black Box back into EA Canada. EA Black Box was spun off as a studio outside of EA Canada to work on such titles as Need for Speed but, with the layoffs arriving, they’re […]
Tags: electronic arts · Industry News
EA Feels The 310 Million Dollar Dagger
October 30th, 2008 · 1 Comment
Halloween is a scary time of year, no less when you’re posting a $310 million net loss. EA CEO John Riccitiello sees “weakness” at retail in October and we’re betting this isn’t the end of the road of sorrow for game publishers around the globe. Electronic Arts isn’t unfamiliar with bad times and we’re sure […]
Tags: electronic arts · Industry News
EA’s Spore Spawns Class Action Lawsuit
September 24th, 2008 · 2 Comments
As most folks expected, Electronic Arts use of the SecuROM trojan install has sparked up a little class action lawsuit against the publisher. At first, EA thought they could just bump the total installs from three to five to make gamers happy, but they’re out for blood. With an amazon rating of 1.5 stars and […]
Tags: DRM · electronic arts · spore
EA and Take-Two Stock Falls Fast
September 15th, 2008 · No Comments
It’s official, EA has given up their talks with Take-Two and, as a result, the stock of both companies is falling like a stone. While gamers may cheer knowing the Grand Theft Auto and 2K Sports product lines will continue to compete with EA products, share holders are doing a WTF? Take-Two has had its […]
Tags: electronic arts · Industry News · Take-Two
GTA IV: 46th Best-Selling Game In August
September 12th, 2008 · No Comments
Like a washed up superstar, Grand Theft Auto IV continues to drop in NPD figures. This Axl Rose of video games came on strong and sputtered out into oblivion with barely a notice, leaving the spotlight and all hype behind it. This drastic fall may hurt any negotiations “behind closed doors” with Electronic Arts and […]
Tags: Editorial · electronic arts · Financial · Industry News · Take-Two
Spore DRM, Less Than Transparent
September 8th, 2008 · 6 Comments
It turns out Electronic Art’s Spore has some digital rights management (DRM) under the hood that’s irking a few video game players. We use the term “few” lightly, as game players use their voices to be heard and let them ring loud! Taking a gander at Amazon.com’s listing of Spore and you’ll see 797 customer […]
Tags: DRM · electronic arts · spore
Imagine a Spore Engine, Might Be Real
September 5th, 2008 · 2 Comments
Electronic Arts may be considering the Spore system as an “Engine” for licensing to other developers to build RPG’s, action games, web-based games and many other options. Much like ID Software and Epic Games have done, this could be a build system for new creative additions to the industry. Considering the amount of crazy Spore […]
Tags: electronic arts · spore
EA’s Tiberium Delayed, Big Time
July 30th, 2008 · 2 Comments
Electronic Arts is (was?) building a first-person-shooter based on the Command and Conquor series and was set to release on PC, Xbox 360 and PlayStation 3. The original title was originally slated for 2008 and now has been pushed to EA’s fiscal year 2009 or 20010. The game was not shown off at E3, which […]
Tags: electronic arts · Industry News